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2011-02-06 08:46:48 -08:00
acinclude Ozkan Sezer to slouken 2011-01-26 12:23:32 -08:00
android-project
build-scripts Ozkan Sezer to slouken 2011-01-26 12:23:32 -08:00
include Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h 2011-02-06 02:35:14 -08:00
src Fixed crash when binary shaders are not available. 2011-02-06 08:46:48 -08:00
test Fixed compiling the automated test 2011-02-05 13:06:50 -08:00
VisualC Updated projects 2011-02-05 12:01:36 -08:00
VisualCE Fixed compiling on Windows CE 2011-02-04 13:58:29 -08:00
Xcode Updated Xcode project with moved and removed files 2011-02-06 02:41:32 -08:00
Xcode-iPhoneOS Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h 2011-02-06 02:35:14 -08:00
.DISABLED-hgeol
.hgignore
.hgtags
.indent.pro
Android.mk Fixed building on Android, added SDL_opengles2.h, removed unnecessary SDL_glesfuncs.h 2011-02-06 02:35:14 -08:00
autogen.sh
Borland.html
Borland.zip
BUGS
configure.in Updated the DirectFB support, from Couriersud 2011-02-05 16:07:10 -08:00
COPYING
CREDITS
INSTALL
Makefile.ds
Makefile.in Added a hint system to allow configuration hints to be specified by the application. 2011-02-05 10:02:39 -08:00
Makefile.minimal
Makefile.pandora
Makefile.wiz
NOTES
README Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
README-SDL.txt
README.android
README.BeOS
README.DirectFB Updated the DirectFB support, from Couriersud 2011-02-05 16:07:10 -08:00
README.gesture
README.HG Whitespace change in a README. 2011-01-22 03:57:27 -05:00
README.iphoneos
README.MacOSX
README.pandora
README.Platforms Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
README.Porting
README.touch
README.Watcom
README.WinCE
sdl-config.in
sdl.m4
sdl.pc.in
SDL.spec.in
TODO
UNDER_CONSTRUCTION.txt
VisualC.html
Watcom-Win32.zip
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.3

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)