This lets us change things like this... if (Failed) { SDL_SetError("We failed"); return -1; } ...into this... if (Failed) { return SDL_SetError("We failed"); } Fixes Bugzilla #1778. |
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SDL_gles2funcs.h | ||
SDL_render_gles2.c | ||
SDL_shaders_gles2.c | ||
SDL_shaders_gles2.h |