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Mike Gorchak 591381aed6 Fixed support for 4bpp video modes enumeration, otherwise mode with zero bpp appears in the list.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403633
2009-06-08 21:00:52 +00:00
build-scripts Updated config.guess and config.sub 2009-03-04 09:35:32 +00:00
docs
include BeOS support for power subsystem. 2009-06-07 22:44:59 +00:00
src Fixed support for 4bpp video modes enumeration, otherwise mode with zero bpp appears in the list. 2009-06-08 21:00:52 +00:00
test Initial work on power subsystem for SDL 1.3. 2009-06-07 06:06:35 +00:00
VisualC Added missing files 2009-02-19 04:03:05 +00:00
VisualCE
Xcode Reverted bogus change to SDLTest xcode project. 2009-06-07 06:49:01 +00:00
XCodeiPhoneOS indent 2009-05-23 22:41:08 +00:00
.indent.pro
acinclude.m4 Updated libtool from version 1.5.22 to 2.2.6a, so it works on current QNX 2009-03-04 08:57:30 +00:00
autogen.sh
Borland.html
Borland.zip
BUGS
configure.in BeOS support for power subsystem. 2009-06-07 22:44:59 +00:00
COPYING
CREDITS OpenPandora support added by David Carré 2009-05-31 11:53:12 +00:00
docs.html
INSTALL
Makefile.dc Initial work on power subsystem for SDL 1.3. 2009-06-07 06:06:35 +00:00
Makefile.ds Initial work on power subsystem for SDL 1.3. 2009-06-07 06:06:35 +00:00
Makefile.in Initial work on power subsystem for SDL 1.3. 2009-06-07 06:06:35 +00:00
Makefile.minimal Initial work on power subsystem for SDL 1.3. 2009-06-07 06:06:35 +00:00
Makefile.pandora Initial work on power subsystem for SDL 1.3. 2009-06-07 06:06:35 +00:00
NOTES
README
README-SDL.txt
README.BeOS
README.CVS
README.DC
README.DirectFB DirectFB cleanups & simple window manager 2009-01-11 23:49:23 +00:00
README.iphoneos Final merge of Google Summer of Code 2008 work... 2008-10-04 06:46:59 +00:00
README.MacOSX
README.MiNT
README.NanoX
README.OS2
README.pandora OpenPandora support added by David Carré 2009-05-31 11:53:12 +00:00
README.Porting
README.QNX Update README for QNX 6.x 2009-04-24 03:46:54 +00:00
README.RISCOS
README.SVN
README.Watcom
README.WinCE
README.wscons
sdl-config.in
sdl.m4
sdl.pc.in
SDL.spec.in
TODO Reminder to implement landscape mode for iPhone 2009-05-07 12:50:55 +00:00
UNDER_CONSTRUCTION.txt
VisualC.html Removed newline, to make sure revision control post-commit hook is working. 2008-12-01 09:45:01 +00:00
Watcom-OS2.zip
Watcom-Win32.zip
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, and OS/2, but these are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)