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Sam Lantinga 59ea3b0b37 Fixed bug 4001 - Android, prevent error message box to crash
Sylvain

Prevent the error message box to crash after being clicked.
Because of "SDLActivity.mSingleton.finish();"
2017-12-19 11:19:10 -08:00
acinclude
android-project Fixed bug 4001 - Android, prevent error message box to crash 2017-12-19 11:19:10 -08:00
android-project-ant Added the old ant Android build project structure 2017-10-28 12:11:25 -07:00
build-scripts Fixed typos (thanks Martin!) 2017-12-04 20:21:52 -08:00
cmake vulkan: Include a copy of vulkan.h and vk_platform.h. 2017-08-27 23:25:12 -04:00
debian Updated version to 2.0.8 since SDL_image depends on it 2017-11-04 21:58:48 -07:00
docs audio: Port WASAPI to WinRT, remove XAudio2 backend. 2017-12-06 12:24:32 -05:00
include Fixed bug 4004 - iOS: don't hide keyboard on RETURN 2017-12-19 10:57:21 -08:00
src Fixed bug 4000 - SDL2 on raspberry: mouse displayed at 0,0 after SDL_ShowCursor 2017-12-19 11:17:37 -08:00
test Fixed building YUV test programs (thanks Ozkan!) 2017-11-17 10:54:46 -08:00
VisualC Removed duplicate entry for SDL_wasapi.h 2017-12-08 16:12:53 -08:00
VisualC-WinRT audio: Port WASAPI to WinRT, remove XAudio2 backend. 2017-12-06 12:24:32 -05:00
visualtest Renaming of guard header names to quiet -Wreserved-id-macro 2017-08-28 00:22:23 -07:00
Xcode Enable building the Metal renderer by default, and weak link the Metal framework so the SDL library is safe to use on older Macs 2017-12-07 16:08:09 -08:00
Xcode-iOS Moved deployment target values to project settings 2017-12-12 22:30:21 -08:00
.hgignore Updated SDL's YUV support, many thanks to Adrien Descamps 2017-11-12 22:51:12 -08:00
.hgtags Added tag release-2.0.7 for changeset 2088cd828335 2017-10-23 12:33:18 -07:00
Android.mk Added Android build script for SDL 2017-12-16 10:40:41 -08:00
autogen.sh Don't use pushd/popd in autogen.sh; Ubuntu's /bin/sh doesn't support it. 2016-12-26 22:58:58 -05:00
BUGS.txt BUGS.txt: Changed mailing list link to discourse.libsdl.org. 2017-04-01 00:05:25 -04:00
cmake_uninstall.cmake.in Fixed bug 3867 - Can't find install_manifest.txt when running 'uninstall' target 2017-10-12 08:44:45 -07:00
CMakeLists.txt Check for immintrin.h before using it in SDL_cpuinfo.h 2017-12-11 12:00:12 -08:00
configure Check for immintrin.h before using it in SDL_cpuinfo.h 2017-12-11 12:00:12 -08:00
configure.in Check for immintrin.h before using it in SDL_cpuinfo.h 2017-12-11 12:00:12 -08:00
COPYING.txt Updated copyright for 2017 2017-01-01 18:33:28 -08:00
CREDITS.txt
INSTALL.txt More HTTPS doc tweaks. 2017-02-16 16:59:07 -05:00
Makefile.in vulkan: Initial Vulkan support! 2017-08-27 22:15:57 -04:00
Makefile.minimal
Makefile.pandora pandora: Fixed compiler warning about redefining SDL_REVISION. 2017-06-18 23:00:27 +02:00
Makefile.psp
Makefile.wiz
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.txt readme: correct webpage URL to use HTTPS. 2017-02-16 13:30:34 -05:00
sdl2-config.cmake.in
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
SDL2Config.cmake Fixed bug 3651 - CMake build does not install CMake package configuration 2017-08-09 19:03:10 -07:00
TODO.txt
VisualC.html
WhatsNew.txt Added SDL_WinRTGetDeviceFamily() to find out what type of device your application is running on (thanks Daniel Knobe!) 2017-12-10 09:10:02 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)