SDL-mirror/src/video
2011-02-11 14:23:22 -08:00
..
android Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off. 2011-02-11 00:25:44 -08:00
bwindow Removed gamma support since it wasn't widely used and not well supported. 2011-02-10 11:39:08 -08:00
cocoa Fixed creating the window on Mac OS X. 2011-02-11 12:17:40 -08:00
directfb Window coordinates are in the global space and windows are not tied to a particular display. 2011-02-10 14:44:25 -08:00
dummy Removed execute permissions on source files. 2011-02-05 01:03:51 -08:00
nds Window coordinates are in the global space and windows are not tied to a particular display. 2011-02-10 14:44:25 -08:00
pandora Window coordinates are in the global space and windows are not tied to a particular display. 2011-02-10 14:44:25 -08:00
uikit Fixed compile in Xcode 2011-02-11 10:18:34 -08:00
windows Fixed compiling on Windows 2011-02-11 10:13:30 -08:00
x11 Window coordinates are in the global space and windows are not tied to a particular display. 2011-02-10 14:44:25 -08:00
Xext Removed a bunch of X11 support that we no longer need. 2011-02-04 19:18:08 -08:00
SDL_blit.c Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00
SDL_blit.h Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00
SDL_blit_0.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_1.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_A.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_auto.c Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00
SDL_blit_auto.h Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers. 2011-01-31 23:23:57 -08:00
SDL_blit_copy.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_copy.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_N.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blit_slow.c Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00
SDL_blit_slow.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_bmp.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_clipboard.c Fixed compile warnings 2010-07-12 00:35:14 -07:00
SDL_fillrect.c Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_pixels.c Removed gamma support since it wasn't widely used and not well supported. 2011-02-10 11:39:08 -08:00
SDL_pixels_c.h Removed gamma support since it wasn't widely used and not well supported. 2011-02-10 11:39:08 -08:00
SDL_rect.c Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_RLEaccel.c Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00
SDL_RLEaccel_c.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_shape.c Window coordinates are in the global space and windows are not tied to a particular display. 2011-02-10 14:44:25 -08:00
SDL_shape_internals.h Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree(). 2010-08-14 20:29:51 -04:00
SDL_stretch.c Better fix for bug 936 2010-07-18 10:26:46 -07:00
SDL_surface.c Removed unused leak detection code. 2011-02-11 14:23:22 -08:00
SDL_sysvideo.h Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off. 2011-02-11 00:25:44 -08:00
SDL_video.c Fixed compiling on Windows 2011-02-11 10:13:30 -08:00
sdlgenblit.pl Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00