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android
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Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
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2011-02-11 00:25:44 -08:00 |
bwindow
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Removed gamma support since it wasn't widely used and not well supported.
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2011-02-10 11:39:08 -08:00 |
cocoa
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Fixed creating the window on Mac OS X.
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2011-02-11 12:17:40 -08:00 |
directfb
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Window coordinates are in the global space and windows are not tied to a particular display.
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2011-02-10 14:44:25 -08:00 |
dummy
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Removed execute permissions on source files.
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2011-02-05 01:03:51 -08:00 |
nds
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Window coordinates are in the global space and windows are not tied to a particular display.
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2011-02-10 14:44:25 -08:00 |
pandora
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Window coordinates are in the global space and windows are not tied to a particular display.
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2011-02-10 14:44:25 -08:00 |
uikit
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Fixed compile in Xcode
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2011-02-11 10:18:34 -08:00 |
windows
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Fixed compiling on Windows
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2011-02-11 10:13:30 -08:00 |
x11
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Window coordinates are in the global space and windows are not tied to a particular display.
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2011-02-10 14:44:25 -08:00 |
Xext
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Removed a bunch of X11 support that we no longer need.
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2011-02-04 19:18:08 -08:00 |
SDL_blit.c
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Restored SDL_BLENDMODE_MOD for MAME
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2011-02-04 19:50:56 -08:00 |
SDL_blit.h
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Restored SDL_BLENDMODE_MOD for MAME
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2011-02-04 19:50:56 -08:00 |
SDL_blit_0.c
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_blit_1.c
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_blit_A.c
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_blit_auto.c
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Restored SDL_BLENDMODE_MOD for MAME
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2011-02-04 19:50:56 -08:00 |
SDL_blit_auto.h
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Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
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2011-01-31 23:23:57 -08:00 |
SDL_blit_copy.c
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_blit_copy.h
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_blit_N.c
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_blit_slow.c
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Restored SDL_BLENDMODE_MOD for MAME
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2011-02-04 19:50:56 -08:00 |
SDL_blit_slow.h
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_bmp.c
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_clipboard.c
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Fixed compile warnings
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2010-07-12 00:35:14 -07:00 |
SDL_fillrect.c
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_pixels.c
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Removed gamma support since it wasn't widely used and not well supported.
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2011-02-10 11:39:08 -08:00 |
SDL_pixels_c.h
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Removed gamma support since it wasn't widely used and not well supported.
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2011-02-10 11:39:08 -08:00 |
SDL_rect.c
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Made it possible to create a texture of any format, even if not supported by the renderer.
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2011-02-03 00:19:40 -08:00 |
SDL_RLEaccel.c
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Restored SDL_BLENDMODE_MOD for MAME
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2011-02-04 19:50:56 -08:00 |
SDL_RLEaccel_c.h
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Fixed bug #926
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2010-01-24 21:10:53 +00:00 |
SDL_shape.c
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Window coordinates are in the global space and windows are not tied to a particular display.
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2011-02-10 14:44:25 -08:00 |
SDL_shape_internals.h
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Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().
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2010-08-14 20:29:51 -04:00 |
SDL_stretch.c
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Better fix for bug 936
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2010-07-18 10:26:46 -07:00 |
SDL_surface.c
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Removed unused leak detection code.
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2011-02-11 14:23:22 -08:00 |
SDL_sysvideo.h
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Mostly fixed fullscreen mode on Mac OS X, and you can toggle it on and off.
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2011-02-11 00:25:44 -08:00 |
SDL_video.c
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Fixed compiling on Windows
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2011-02-11 10:13:30 -08:00 |
sdlgenblit.pl
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Restored SDL_BLENDMODE_MOD for MAME
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2011-02-04 19:50:56 -08:00 |