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2012-10-18 10:03:07 -04:00
acinclude Fixed bug 1587 - "aclocal" fails to generate a sufficient "aclocal.m4" 2012-09-28 03:18:18 -07:00
android-project Fixed bug 1614 - SDL for Android does not implement TextInput API 2012-10-03 20:49:16 -07:00
build-scripts The SDK path is no longer needed (and no longer correct) 2012-09-25 20:48:26 -07:00
include Got a bare-bones version of SDL compiling for Windows RT. Dummy drivers are used in some places. Very little Windows-specific code (from the Win32 version of SDL) is used. 2012-10-17 21:43:20 -04:00
src reverted a minor, unnecessary change in SDL_rwops.c that was done with regards to WinRT compilation 2012-10-17 21:50:49 -04:00
test Updated testjoystick for SDL 2.0 API - patch from simon 2012-10-14 00:24:07 -07:00
VisualC added missing Visual Studio 2012 .sln file for WinRT 2012-10-18 10:03:07 -04:00
Xcode Fixed copying headers to the Framework 2012-10-02 23:23:44 -07:00
Xcode-iOS merged with the latest, official, SDL 2 sources 2012-10-15 21:14:13 -04:00
.DISABLED-hgeol Disable .hgeol for now...it doesn't work well at the moment. 2011-01-20 11:51:23 -05:00
.hgignore Added a couple new test executables to be ignored 2012-09-29 17:22:32 -07:00
.hgtags
.indent.pro
aclocal.m4 Result of autogen.sh run with previous commit 2012-09-28 03:22:26 -07:00
Android.mk Fixed bug 1606 - SDL does not implement SDL_GetPowerInfo() for Android. 2012-09-23 01:37:44 -07:00
autogen.sh SDL_revision.h is always updated as part of the build process now. 2011-02-28 09:06:15 -08:00
BUGS
configure Don't use the --no-undefined linker option yet, it doesn't build on OpenBSD and BeOS. 2012-10-12 02:33:34 -07:00
configure.in Don't use the --no-undefined linker option yet, it doesn't build on OpenBSD and BeOS. 2012-10-12 02:33:34 -07:00
COPYING Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
CREDITS
INSTALL
Makefile.ds Updated Nintendo DS support 2012-02-12 21:04:01 -05:00
Makefile.in Added SDL_system.h to the various projects 2012-06-23 06:46:06 -04:00
Makefile.minimal Made it possible to build SDL from a fresh checkout without any additional steps. 2011-02-16 02:37:09 -08:00
Makefile.pandora Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
Makefile.wiz Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
README Removing some more references to SDL 1.3 2012-01-22 17:26:45 -05:00
README-SDL.txt Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
README.android Bumped up Android SDK version in README.android. 2012-08-04 00:01:34 -04:00
README.DirectFB Updated the DirectFB support, from Couriersud 2011-02-05 16:07:10 -08:00
README.ds Updated Nintendo DS support 2012-02-12 21:04:01 -05:00
README.gesture Fixed some typos in the documentation 2010-08-22 12:03:53 -07:00
README.HG Whitespace change in a README. 2011-01-22 03:57:27 -05:00
README.iOS merged with the latest, official, SDL 2 sources 2012-10-15 21:14:13 -04:00
README.MacOSX
README.pandora Removing some more references to SDL 1.3 2012-01-22 17:26:45 -05:00
README.Platforms SDL still supports older iPod Touch and first generation iPhones. 2011-02-21 11:04:27 -08:00
README.Porting
README.touch Fixed some typos in the documentation 2010-08-22 12:03:53 -07:00
README.WinCE Removed Windows CE support from SDL 2.0. 2012-09-15 10:59:39 -04:00
sdl2-config.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
sdl2.m4 Switched the SDL 2 autoconf macro to AM_PATH_SDL2 2012-01-30 21:39:26 -05:00
sdl2.pc.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
SDL2.spec.in Successfully built an SDL 2.0 RPM 2012-01-22 23:36:59 -05:00
TODO Test commit. Adding space to TODO.. 2012-10-11 09:44:59 -07:00
UNDER_CONSTRUCTION.txt
VisualC.html
WhatsNew Clearing the API changes for the 1.3.0 release 2011-01-19 22:20:44 -08:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)