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Sam Lantinga 615000a3bd Don't need to hide the menu bar if we're not on the main display
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404251
2009-12-02 07:28:58 +00:00
acinclude A better solution to making the default build optimization -O3 2009-10-11 10:38:38 +00:00
build-scripts Update config.guess and config.sub 2009-10-08 07:08:45 +00:00
include Work in progress on multi-display support: 2009-12-01 05:57:15 +00:00
src Don't need to hide the menu bar if we're not on the main display 2009-12-02 07:28:58 +00:00
test Work in progress on multi-display support: 2009-12-01 05:57:15 +00:00
VisualC Added the automated test to the Visual Studio 2008 project 2009-11-25 04:41:09 +00:00
VisualCE
Xcode
Xcode-iPhoneOS Removed the separate static simulator target, all targets create libSDLiPhoneOS.a 2009-11-02 07:57:51 +00:00
.indent.pro
autogen.sh gcc can't generate dependencies for a file that doesn't exist, so first create SDL_revision.h 2009-10-11 06:42:20 +00:00
Borland.html
Borland.zip
BUGS
configure.in Fixed bug #878 2009-11-09 04:13:51 +00:00
COPYING
CREDITS
docs.html
INSTALL
Makefile.ds
Makefile.in The docs directory doesn't exist anymore 2009-11-11 06:23:19 +00:00
Makefile.minimal
Makefile.pandora
Makefile.wiz Scott to slouken 2009-11-17 04:53:15 +00:00
NOTES
README
README-SDL.txt
README.BeOS
README.DirectFB
README.iphoneos
README.MacOSX
README.pandora
README.Porting
README.PS3
README.QNX
README.RISCOS
README.SVN
README.Watcom
README.WinCE
sdl-config.in
sdl.m4 pkg-config replaced sdl-config in these cases. 2009-10-11 07:12:24 +00:00
sdl.pc.in
SDL.spec.in
TODO
UNDER_CONSTRUCTION.txt
VisualC.html
Watcom-Win32.zip
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
The code contains support for AIX, OSF/Tru64, RISC OS, and SymbianOS,
but these are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)