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Sam Lantinga 6350aaf230 Removed extra debug output
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403477
2009-01-10 23:57:12 +00:00
build-scripts Updated the snapshot script for use on the website 2009-01-04 06:32:01 +00:00
docs
include Reverted Bob's indent checkin 2009-01-10 21:50:26 +00:00
src Removed extra debug output 2009-01-10 23:57:12 +00:00
test indent 2009-01-04 23:41:09 +00:00
VisualC Added testdraw2 to Visual C++ tests 2008-12-31 07:35:55 +00:00
VisualCE
Xcode Updated project with new source files 2008-12-25 04:56:44 +00:00
XCodeiPhoneOS Don't check in personal files 2009-01-02 01:32:51 +00:00
.indent.pro
acinclude.m4 Fixed Visual C++ release build for Visual C++ 2005 2009-01-10 18:32:24 +00:00
autogen.sh
Borland.html
Borland.zip
BUGS
configure.in Check for functions after including the libraries that they might be in. 2009-01-10 22:36:30 +00:00
COPYING
CREDITS Added Donny Viszneki to the credits for finding and fixing SDL 1.3 bugs 2009-01-05 07:28:32 +00:00
docs.html
INSTALL
Makefile.dc
Makefile.ds
Makefile.in Fixed some dependency issues with SDL_revision.h 2009-01-04 05:41:52 +00:00
Makefile.minimal
NOTES
README
README-SDL.txt
README.BeOS
README.CVS
README.DC
README.DirectFB Date: Sun, 04 Jan 2009 20:53:30 +0100 2009-01-04 23:43:33 +00:00
README.iphoneos
README.MacOSX
README.MiNT
README.NanoX
README.OS2
README.Porting
README.QNX
README.RISCOS
README.SVN
README.Watcom
README.WinCE
README.wscons
sdl-config.in
sdl.m4
sdl.pc.in
SDL.qpg.in
SDL.spec.in
TODO Implemented by Donny Viszneki 2009-01-06 04:33:57 +00:00
UNDER_CONSTRUCTION.txt
VisualC.html Removed newline, to make sure revision control post-commit hook is working. 2008-12-01 09:45:01 +00:00
Watcom-OS2.zip
Watcom-Win32.zip
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, and OS/2, but these are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)