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Shawn Walker 6398f00da7 Fix pulseaudio dynamic linking for Solaris builds.
Fix Solaris Studio compilation errors.
Fix sunaudio backend for SDL2.
2013-02-25 22:46:21 +00:00
acinclude We have to fix the DLL name convention on Windows every time... 2012-10-19 21:43:41 -07:00
android-project Fixes AndroidManifest comment, Android API level 10 = Android 2.3.3 2013-03-04 10:39:21 -03:00
build-scripts Workaround for NVIDIA bug in glXSwapIntervalEXT. 2013-02-11 17:02:13 -08:00
cmake Adds CMake build system by Marcus Von Appen (bug #1597) 2012-11-16 09:23:18 -03:00
debian We don't need no stinking pre-release version number! 2013-02-17 23:39:25 -08:00
include Add SDL_TryLockMutex and implementations for all platforms 2013-03-05 18:54:55 -05:00
src Fix pulseaudio dynamic linking for Solaris builds. 2013-02-25 22:46:21 +00:00
test Fix behavior of SDL_GetWindowPosition for invalid input; add test cases to video suite 2013-03-03 17:22:51 -08:00
VisualC Fied bug 1719 - Remove unnecessary PrecompiledHeaderOutputFile. 2013-03-03 22:08:00 -08:00
Xcode Generate debug info for all configurations on all platforms 2013-02-27 11:39:38 -08:00
Xcode-iOS Removed SDL_input.h from various projects 2013-02-19 05:46:51 -08:00
.DISABLED-hgeol
.hgignore Added new tests to the .hgignore file 2013-03-03 22:06:27 -08:00
.hgtags
.indent.pro
aclocal.m4 We have to fix the DLL name convention on Windows every time... 2012-10-19 21:43:41 -07:00
Android.mk Fixed bug 1606 - SDL does not implement SDL_GetPowerInfo() for Android. 2012-09-23 01:37:44 -07:00
autogen.sh
BUGS
CMakeLists.txt Replaced Gnome screensaver hack with D-Bus messages to org.gnome.ScreenSaver. 2012-12-28 03:46:55 -05:00
configure Adds some required CFLAGS and LDFLAGS for the iOS platform 2013-03-04 10:33:48 -03:00
configure.in Fix pulseaudio dynamic linking for Solaris builds. 2013-02-25 22:46:21 +00:00
COPYING Happy New Year! 2013-02-15 08:47:44 -08:00
CREDITS
INSTALL Updated documentation with info about the wiki 2013-02-14 15:56:33 -08:00
Makefile.ds Updated Nintendo DS support 2012-02-12 21:04:01 -05:00
Makefile.in The input API was never implemented, so removing it before release. 2013-02-19 05:39:19 -08:00
Makefile.minimal
Makefile.pandora
Makefile.wiz
README Updated documentation with info about the wiki 2013-02-14 15:56:33 -08:00
README-SDL.txt
README.android Updated the README.android file stating the required API level and reasons why. 2013-03-04 11:35:03 -03:00
README.cmake Adds CMake build system by Marcus Von Appen (bug #1597) 2012-11-16 09:23:18 -03:00
README.DirectFB
README.ds Updated Nintendo DS support 2012-02-12 21:04:01 -05:00
README.gesture
README.HG
README.iOS Synchronized the on-screen keyboard state with whether we are accepting text input. 2012-11-04 21:53:28 -08:00
README.MacOSX
README.pandora Removing some more references to SDL 1.3 2012-01-22 17:26:45 -05:00
README.Platforms Updated the Android project template and README.android 2012-11-02 02:37:49 -07:00
README.Porting
README.touch
README.WinCE Removed Windows CE support from SDL 2.0. 2012-09-15 10:59:39 -04:00
sdl2-config.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
sdl2.m4 Updated macro comment 2013-02-15 15:22:12 -08:00
sdl2.pc.in Updated to SDL 2.0, and SDL 2.0 can now be installed coexisting with SDL 1.2 2012-01-22 17:21:00 -05:00
SDL2.spec.in Successfully built an SDL 2.0 RPM 2012-01-22 23:36:59 -05:00
TODO Test commit. Adding space to TODO.. 2012-10-11 09:44:59 -07:00
VisualC.html
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)