Force Feedback for SDL by Edgar Simo, mentored by Ryan C. Gordon --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%403159
201 lines
5.5 KiB
C
201 lines
5.5 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 2008 Edgar Simo
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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#include "SDL_haptic.h"
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/*
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* Number of haptic devices on the system.
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*/
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extern Uint8 SDL_numhaptics;
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struct haptic_effect
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{
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SDL_HapticEffect effect; /* The current event */
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struct haptic_hweffect *hweffect; /* The hardware behind the event */
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};
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/*
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* The real SDL_Haptic struct.
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*/
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struct _SDL_Haptic
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{
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Uint8 index; /* Stores index it is attached to */
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struct haptic_effect *effects; /* Allocated effects */
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int neffects; /* Maximum amount of effects */
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int nplaying; /* Maximum amount of effects to play at the same time */
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unsigned int supported; /* Supported effects */
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int naxes; /* Number of axes on the device. */
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struct haptic_hwdata *hwdata; /* Driver dependent */
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int ref_count; /* Count for multiple opens */
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};
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/*
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* Scans the system for haptic devices.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticInit(void);
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/*
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* Gets the device dependent name of the haptic device
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*/
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extern const char *SDL_SYS_HapticName(int index);
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/*
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* Opens the haptic device for usage. The haptic device should have
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* the index value set previously.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticOpen(SDL_Haptic * haptic);
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/*
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* Returns the index of the haptic core pointer or -1 if none is found.
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*/
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int SDL_SYS_HapticMouse(void);
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/*
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* Checks to see if the joystick has haptic capabilities.
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*
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* Returns >0 if haptic capabilities are detected, 0 if haptic
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* capabilities aren't detected and -1 on error.
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*/
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extern int SDL_SYS_JoystickIsHaptic(SDL_Joystick * joystick);
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/*
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* Opens the haptic device for usage using the same device as
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* the joystick.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticOpenFromJoystick(SDL_Haptic * haptic,
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SDL_Joystick * joystick);
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/*
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* Checks to see if haptic device and joystick device are the same.
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*
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* Returns 1 if they are the same, 0 if they aren't.
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*/
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extern int SDL_SYS_JoystickSameHaptic(SDL_Haptic * haptic,
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SDL_Joystick * joystick);
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/*
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* Closes a haptic device after usage.
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*/
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extern void SDL_SYS_HapticClose(SDL_Haptic * haptic);
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/*
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* Performs a cleanup on the haptic subsystem.
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*/
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extern void SDL_SYS_HapticQuit(void);
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/*
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* Creates a new haptic effect on the haptic device using base
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* as a template for the effect.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticNewEffect(SDL_Haptic * haptic,
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struct haptic_effect *effect,
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SDL_HapticEffect * base);
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/*
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* Updates the haptic effect on the haptic device using data
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* as a template.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticUpdateEffect(SDL_Haptic * haptic,
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struct haptic_effect *effect,
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SDL_HapticEffect * data);
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/*
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* Runs the effect on the haptic device.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticRunEffect(SDL_Haptic * haptic,
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struct haptic_effect *effect,
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Uint32 iterations);
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/*
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* Stops the effect on the haptic device.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticStopEffect(SDL_Haptic * haptic,
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struct haptic_effect *effect);
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/*
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* Cleanups up the effect on the haptic device.
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*/
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extern void SDL_SYS_HapticDestroyEffect(SDL_Haptic * haptic,
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struct haptic_effect *effect);
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/*
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* Queries the device for the status of effect.
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*
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* Returns 0 if device is stopped, >0 if device is playing and
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* -1 on error.
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*/
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extern int SDL_SYS_HapticGetEffectStatus(SDL_Haptic * haptic,
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struct haptic_effect *effect);
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/*
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* Sets the global gain of the haptic device.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticSetGain(SDL_Haptic * haptic, int gain);
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/*
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* Sets the autocenter feature of the haptic device.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticSetAutocenter(SDL_Haptic * haptic, int autocenter);
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/*
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* Pauses the haptic device.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticPause(SDL_Haptic * haptic);
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/*
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* Unpauses the haptic device.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticUnpause(SDL_Haptic * haptic);
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/*
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* Stops all the currently playing haptic effects on the device.
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*
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* Returns 0 on success, -1 on error.
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*/
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extern int SDL_SYS_HapticStopAll(SDL_Haptic * haptic);
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