SDL-mirror/src/render
2014-08-16 23:17:47 -07:00
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direct3d Fixed bugs 2677 and 2625, made it possible to lock render targets in D3D 2014-08-16 23:17:47 -07:00
direct3d11 The YUV offset is 16 / 255, not 16 / 256 2014-07-03 10:22:12 -07:00
opengl Take advantage of GL_ARB_texture_non_power_of_two when it's available 2014-08-14 21:31:50 -07:00
opengles Fixed bug 2421 - SDL_RenderCopyEx off by one when rotating by 90 and -90 2014-07-07 23:26:34 -07:00
opengles2 Fixed warnings about unused local variables. 2014-08-12 23:37:12 +02:00
psp Fixed renderer flags to include support for target textures after the renderer is created. 2014-03-09 22:48:38 -07:00
software Fixed uninitialized variable in some cases 2014-07-27 17:43:36 -07:00
mmx.h
SDL_d3dmath.c Fixes #2529, guard SDL_d3math.* with the proper defines 2014-05-10 16:23:06 -03:00
SDL_d3dmath.h Fixes #2529, guard SDL_d3math.* with the proper defines 2014-05-10 16:23:06 -03:00
SDL_render.c Render: Allow empty cliprect. 2014-04-19 13:15:41 -07:00
SDL_sysrender.h Render: Allow empty cliprect. 2014-04-19 13:15:41 -07:00
SDL_yuv_mmx.c Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
SDL_yuv_sw.c Static analysis fix: division by zero. 2014-03-19 18:25:21 -04:00
SDL_yuv_sw_c.h Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00