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2014-02-16 00:04:15 +01:00
acinclude
android-project Try to work around Android's handling of static variables in terminated apps 2014-02-12 18:12:14 -03:00
build-scripts Enable ccache for Raspberry Pi buildbot script. 2013-12-15 00:21:42 -05:00
cmake Hooked up dynamic loading for Mir. 2014-02-03 11:52:54 -05:00
debian Updated SDL to version 2.0.2 2014-02-09 03:09:56 -08:00
include Fixed documentation comments in SDL_hints.h file. 2014-02-16 00:04:15 +01:00
premake Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
src Make sure we don't stay in the windows event loop forever if there are lots of events coming in quickly. 2014-02-14 11:39:58 -08:00
test Make controllermap, etc, work on platforms with hardcoded window sizes. 2014-02-10 11:29:48 -05:00
VisualC Implemented the Dynamic API magic. 2013-12-09 16:03:18 -05:00
visualtest Don't crash when no WM is present. 2013-11-27 10:29:27 -08:00
Xcode Updated SDL to version 2.0.2 2014-02-09 03:09:56 -08:00
Xcode-iOS Implemented the Dynamic API magic. 2013-12-09 16:03:18 -05:00
.hgignore Ignore the buildbot build directories. 2014-02-02 21:38:16 -05:00
.hgtags
Android.mk Add Dynamic API to Android makefile. 2014-01-08 00:45:29 -05:00
autogen.sh
BUGS.txt
CMakeLists.txt Fix Cmake so generated SOname matches autoconf's #. 2014-02-10 10:53:02 -05:00
configure Updated SDL to version 2.0.2 2014-02-09 03:09:56 -08:00
configure.in Updated SDL to version 2.0.2 2014-02-09 03:09:56 -08:00
COPYING.txt Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-android.txt Updated paths in README for Android. 2013-12-25 16:53:39 +01:00
README-cmake.txt
README-directfb.txt
README-dynapi.txt Adds README-dynapi.txt based on Ryan's G+ post (lightly edited) 2014-01-15 12:29:17 -03:00
README-gesture.txt
README-hg.txt
README-ios.txt
README-linux.txt
README-macosx.txt Updated README-macosx.txt to note new minimum requirements, end of PowerPC. 2014-02-07 12:03:02 -05:00
README-pandora.txt
README-platforms.txt
README-porting.txt
README-psp.txt
README-raspberrypi.txt Fixed typo in documentation. 2014-01-26 23:42:25 +01:00
README-SDL.txt
README-touch.txt
README-wince.txt
README-windows.txt Corrected name of hint in README. 2014-02-15 23:52:04 +01:00
README.txt Added information on reporting bugs to the README.txt file 2013-11-16 10:27:46 -08:00
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html
WhatsNew.txt Changed text in documentation. 2014-02-15 23:57:38 +01:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)