using Visual C++ 2005 --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401334
214 lines
8 KiB
C
214 lines
8 KiB
C
/* win_ce_semaphore.c
|
|
|
|
Copyright (c) 1998, Johnson M. Hart
|
|
(with corrections 2001 by Rainer Loritz)
|
|
Permission is granted for any and all use providing that this
|
|
copyright is properly acknowledged.
|
|
There are no assurances of suitability for any use whatsoever.
|
|
|
|
WINDOWS CE: There is a collection of Windows CE functions to simulate
|
|
semaphores using only a mutex and an event. As Windows CE events cannot
|
|
be named, these simulated semaphores cannot be named either.
|
|
|
|
Implementation notes:
|
|
1. All required internal data structures are allocated on the process's heap.
|
|
2. Where appropriate, a new error code is returned (see the header
|
|
file), or, if the error is a Win32 error, that code is unchanged.
|
|
3. Notice the new handle type "SYNCHHANDLE" that has handles, counters,
|
|
and other information. This structure will grow as new objects are added
|
|
to this set; some members are specific to only one or two of the objects.
|
|
4. Mutexes are used for critical sections. These could be replaced with
|
|
CRITICAL_SECTION objects but then this would give up the time out
|
|
capability.
|
|
5. The implementation shows several interesting aspects of synchronization, some
|
|
of which are specific to Win32 and some of which are general. These are pointed
|
|
out in the comments as appropriate.
|
|
6. The wait function emulates WaitForSingleObject only. An emulation of
|
|
WaitForMultipleObjects is much harder to implement outside the kernel,
|
|
and it is not clear how to handle a mixture of WCE semaphores and normal
|
|
events and mutexes. */
|
|
|
|
#include "SDL_windows.h"
|
|
#include "win_ce_semaphore.h"
|
|
|
|
static SYNCHHANDLE CleanUp (SYNCHHANDLE hSynch, DWORD Flags);
|
|
|
|
SYNCHHANDLE CreateSemaphoreCE (
|
|
|
|
LPSECURITY_ATTRIBUTES lpSemaphoreAttributes, /* pointer to security attributes */
|
|
LONG lInitialCount, /* initial count */
|
|
LONG lMaximumCount, /* maximum count */
|
|
LPCTSTR lpName )
|
|
|
|
/* Semaphore for use with Windows CE that does not support them directly.
|
|
Requires a counter, a mutex to protect the counter, and an
|
|
autoreset event.
|
|
|
|
Here are the rules that must always hold between the autoreset event
|
|
and the mutex (any violation of these rules by the CE semaphore functions
|
|
will, in all likelihood, result in a defect):
|
|
1. No thread can set, pulse, or reset the event,
|
|
nor can it access any part of the SYNCHHANDLE structure,
|
|
without first gaining ownership of the mutex.
|
|
BUT, a thread can wait on the event without owning the mutex
|
|
(this is clearly necessary or else the event could never be set).
|
|
2. The event is in a signaled state if and only if the current semaphore
|
|
count ("CurCount") is greater than zero.
|
|
3. The semaphore count is always >= 0 and <= the maximum count */
|
|
|
|
{
|
|
SYNCHHANDLE hSynch = NULL, result = NULL;
|
|
|
|
__try
|
|
{
|
|
if (lInitialCount > lMaximumCount || lMaximumCount < 0 || lInitialCount < 0)
|
|
{
|
|
/* Bad parameters */
|
|
SetLastError (SYNCH_ERROR);
|
|
__leave;
|
|
}
|
|
|
|
hSynch = HeapAlloc (GetProcessHeap(), HEAP_ZERO_MEMORY, SYNCH_HANDLE_SIZE);
|
|
if (hSynch == NULL) __leave;
|
|
|
|
hSynch->MaxCount = lMaximumCount;
|
|
hSynch->CurCount = lInitialCount;
|
|
hSynch->lpName = lpName;
|
|
|
|
hSynch->hMutex = CreateMutex (lpSemaphoreAttributes, FALSE, NULL);
|
|
|
|
WaitForSingleObject (hSynch->hMutex, INFINITE);
|
|
/* Create the event. It is initially signaled if and only if the
|
|
initial count is > 0 */
|
|
hSynch->hEvent = CreateEvent (lpSemaphoreAttributes, FALSE,
|
|
lInitialCount > 0, NULL);
|
|
ReleaseMutex (hSynch->hMutex);
|
|
hSynch->hSemph = NULL;
|
|
}
|
|
__finally
|
|
{
|
|
/* Return with the handle, or, if there was any error, return
|
|
a null after closing any open handles and freeing any allocated memory. */
|
|
result=CleanUp(hSynch, 6 /* An event and a mutex, but no semaphore. */);
|
|
}
|
|
|
|
return result;
|
|
}
|
|
|
|
BOOL ReleaseSemaphoreCE (SYNCHHANDLE hSemCE, LONG cReleaseCount, LPLONG lpPreviousCount)
|
|
/* Windows CE equivalent to ReleaseSemaphore. */
|
|
{
|
|
BOOL Result = TRUE;
|
|
|
|
/* Gain access to the object to assure that the release count
|
|
would not cause the total count to exceed the maximum. */
|
|
|
|
__try
|
|
{
|
|
WaitForSingleObject (hSemCE->hMutex, INFINITE);
|
|
/* reply only if asked to */
|
|
if (lpPreviousCount!=NULL)
|
|
*lpPreviousCount = hSemCE->CurCount;
|
|
if (hSemCE->CurCount + cReleaseCount > hSemCE->MaxCount || cReleaseCount <= 0)
|
|
{
|
|
SetLastError (SYNCH_ERROR);
|
|
Result = FALSE;
|
|
__leave;
|
|
}
|
|
hSemCE->CurCount += cReleaseCount;
|
|
|
|
/* Set the autoreset event, releasing exactly one waiting thread, now or
|
|
in the future. */
|
|
|
|
SetEvent (hSemCE->hEvent);
|
|
}
|
|
__finally
|
|
{
|
|
ReleaseMutex (hSemCE->hMutex);
|
|
}
|
|
|
|
return Result;
|
|
}
|
|
|
|
DWORD WaitForSemaphoreCE (SYNCHHANDLE hSemCE, DWORD dwMilliseconds)
|
|
/* Windows CE semaphore equivalent of WaitForSingleObject. */
|
|
{
|
|
DWORD WaitResult;
|
|
|
|
WaitResult = WaitForSingleObject (hSemCE->hMutex, dwMilliseconds);
|
|
if (WaitResult != WAIT_OBJECT_0 && WaitResult != WAIT_ABANDONED_0) return WaitResult;
|
|
while (hSemCE->CurCount <= 0)
|
|
{
|
|
|
|
/* The count is 0, and the thread must wait on the event (which, by
|
|
the rules, is currently reset) for semaphore resources to become
|
|
available. First, of course, the mutex must be released so that another
|
|
thread will be capable of setting the event. */
|
|
|
|
ReleaseMutex (hSemCE->hMutex);
|
|
|
|
/* Wait for the event to be signaled, indicating a semaphore state change.
|
|
The event is autoreset and signaled with a SetEvent (not PulseEvent)
|
|
so exactly one waiting thread (whether or not there is currently
|
|
a waiting thread) is released as a result of the SetEvent. */
|
|
|
|
WaitResult = WaitForSingleObject (hSemCE->hEvent, dwMilliseconds);
|
|
if (WaitResult != WAIT_OBJECT_0) return WaitResult;
|
|
|
|
/* This is where the properties of setting of an autoreset event is critical
|
|
to assure that, even if the semaphore state changes between the
|
|
preceding Wait and the next, and even if NO threads are waiting
|
|
on the event at the time of the SetEvent, at least one thread
|
|
will be released.
|
|
Pulsing a manual reset event would appear to work, but it would have
|
|
a defect which could appear if the semaphore state changed between
|
|
the two waits. */
|
|
|
|
WaitResult = WaitForSingleObject (hSemCE->hMutex, dwMilliseconds);
|
|
if (WaitResult != WAIT_OBJECT_0 && WaitResult != WAIT_ABANDONED_0) return WaitResult;
|
|
|
|
}
|
|
/* The count is not zero and this thread owns the mutex. */
|
|
|
|
hSemCE->CurCount--;
|
|
/* The event is now unsignaled, BUT, the semaphore count may not be
|
|
zero, in which case the event should be signaled again
|
|
before releasing the mutex. */
|
|
|
|
if (hSemCE->CurCount > 0) SetEvent (hSemCE->hEvent);
|
|
ReleaseMutex (hSemCE->hMutex);
|
|
return WaitResult;
|
|
}
|
|
|
|
BOOL CloseSynchHandle (SYNCHHANDLE hSynch)
|
|
/* Close a synchronization handle.
|
|
Improvement: Test for a valid handle before dereferencing the handle. */
|
|
{
|
|
BOOL Result = TRUE;
|
|
if (hSynch->hEvent != NULL) Result = Result && CloseHandle (hSynch->hEvent);
|
|
if (hSynch->hMutex != NULL) Result = Result && CloseHandle (hSynch->hMutex);
|
|
if (hSynch->hSemph != NULL) Result = Result && CloseHandle (hSynch->hSemph);
|
|
HeapFree (GetProcessHeap (), 0, hSynch);
|
|
return (Result);
|
|
}
|
|
|
|
static SYNCHHANDLE CleanUp (SYNCHHANDLE hSynch, DWORD Flags)
|
|
{ /* Prepare to return from a create of a synchronization handle.
|
|
If there was any failure, free any allocated resources.
|
|
"Flags" indicates which Win32 objects are required in the
|
|
synchronization handle. */
|
|
|
|
BOOL ok = TRUE;
|
|
|
|
if (hSynch == NULL) return NULL;
|
|
if ((Flags & 4) == 1 && (hSynch->hEvent == NULL)) ok = FALSE;
|
|
if ((Flags & 2) == 1 && (hSynch->hMutex == NULL)) ok = FALSE;
|
|
if ((Flags & 1) == 1 && (hSynch->hEvent == NULL)) ok = FALSE;
|
|
if (!ok)
|
|
{
|
|
CloseSynchHandle (hSynch);
|
|
return NULL;
|
|
}
|
|
/* Everything worked */
|
|
return hSynch;
|
|
}
|