SDL-mirror/src/render/opengl
Ryan C. Gordon 6fdeb95d0c render: Update Metal and GL backends to use new high-level features, etc.
Now nothing is uploaded as dynamic data with Metal's setVertexBytes, etc; it's
all in the one big vertex buffer, now.

--HG--
branch : SDL-ryan-batching-renderer
extra : source : 67011faccbdbdff56162a9eb25a2bc964c064a03
2018-09-23 23:22:56 -04:00
..
SDL_glfuncs.h Updated copyright for 2018 2018-01-03 10:03:25 -08:00
SDL_render_gl.c render: Update Metal and GL backends to use new high-level features, etc. 2018-09-23 23:22:56 -04:00
SDL_shaders_gl.c revert the recent typecast assignment changes (see bug #4079) 2018-02-12 17:00:00 +03:00
SDL_shaders_gl.h render: first shot at reworking opengl backend for new batching system. 2018-09-20 16:36:54 -04:00