Now nothing is uploaded as dynamic data with Metal's setVertexBytes, etc; it's all in the one big vertex buffer, now. --HG-- branch : SDL-ryan-batching-renderer extra : source : 67011faccbdbdff56162a9eb25a2bc964c064a03 |
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SDL_glfuncs.h | ||
SDL_render_gl.c | ||
SDL_shaders_gl.c | ||
SDL_shaders_gl.h |