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Philipp Wiesemann 77b70ccb7d Emscripten: Fixed throwing JavaScript exception if no audio context available.
Handling the error in C provides the possibility to just continue without audio.
2015-02-14 00:16:27 +01:00
acinclude
android-project Fixed wrong comment in implementation for Android. 2015-01-31 10:32:45 +01:00
build-scripts Actually fix Unix scripts this time. :) 2014-12-24 13:23:48 -05:00
cmake CMake: Replace "else(condition)" with "else()", etc. 2014-12-13 02:33:52 -05:00
debian Added libibus-1.0-dev build dependency 2014-06-21 17:31:36 -07:00
docs WinRT: made note that VSync is always enabled on WinPhone, due to OS 2015-02-08 15:44:15 -05:00
include Fix typos in header file documentation comments. 2015-01-30 23:20:15 +01:00
premake Fixed bug 2696 - Mac: fix display mode refresh rate calculation 2014-08-23 10:47:50 -07:00
src Emscripten: Fixed throwing JavaScript exception if no audio context available. 2015-02-14 00:16:27 +01:00
test Fixed test programs for joystick not exiting on events after first disconnect. 2015-02-12 21:40:53 +01:00
VisualC Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest 2014-07-27 19:56:53 -07:00
VisualC-WinRT WinRT: enabled OpenGL ES 2 support on Windows Phone 2014-11-02 10:32:25 -05:00
visualtest Removed generated doxygen output of visual test suite. 2014-11-30 22:17:12 +01:00
Xcode add controllermap program to SDLTest xcode project 2014-11-23 15:21:49 -05:00
Xcode-iOS Fixed bug 2626 - iOS: fix test and template Xcode projects and build scripts to link with CoreMotion 2014-07-07 10:42:19 -07:00
.hgignore Added audio device buffer queueing API. 2014-07-22 21:41:49 -04:00
.hgtags Added tag release-2.0.3 for changeset 704a0bfecf75 2014-03-15 19:31:20 -07:00
Android.mk Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath() 2014-08-11 17:25:53 -07:00
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in Add suport for "make uninstall" to cmake. 2014-06-16 10:58:09 -03:00
CMakeLists.txt CMake: Removed unused variable (thanks, Felix!). 2015-01-18 02:50:14 -05:00
configure Fixed recently broken configure script for FreeBSD. 2015-01-26 22:27:27 +01:00
configure.in Fixed recently broken configure script for FreeBSD. 2015-01-26 22:27:27 +01:00
COPYING.txt Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
CREDITS.txt
INSTALL.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
Makefile.in Make autoconf-based build quiet by default. 2014-06-19 00:40:09 -04:00
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-SDL.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
README.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
sdl2-config.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
sdl2.m4
sdl2.pc.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
SDL2.spec.in
TODO.txt Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms 2013-10-20 20:41:30 -07:00
VisualC.html Fixed nesting of HTML elements in documentation. 2014-06-09 17:37:59 +02:00
WhatsNew.txt Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)