SDL-mirror/src/joystick
Sam Lantinga 7b84e779ec Fix for dropped joystick events contributed by Simon <simon@mungewell.org>
In my system SDL2 is dropping a chunk of joystick events, which result in
a 'stuck brake/accelerator' whilst playing a racing simulator. This
basically means SDL2 is unsuitable for use at this point...

The patch below detects this situation and forces a re-read of all
attached joystick axis - thus resync to the correct/current pedal
positions.
2013-02-11 16:45:24 -08:00
..
android Fixed joystick GUID renaming for other platforms 2012-12-11 12:16:28 -08:00
beos Fixed joystick GUID renaming for other platforms 2012-12-11 12:16:28 -08:00
bsd Fixed joystick GUID renaming for other platforms 2012-12-11 12:16:28 -08:00
darwin Fixed building joystick code on Mac OS X 2012-12-11 12:35:11 -08:00
dummy Fixed joystick GUID renaming for other platforms 2012-12-11 12:16:28 -08:00
iphoneos Fixed joystick GUID renaming for other platforms 2012-12-11 12:16:28 -08:00
linux Fix for dropped joystick events contributed by Simon <simon@mungewell.org> 2013-02-11 16:45:24 -08:00
nds Fixed joystick GUID renaming for other platforms 2012-12-11 12:16:28 -08:00
windows Improvements from Alfred: 2012-12-31 09:30:15 -08:00
SDL_gamecontroller.c tree 97aca305664b 2013-02-11 11:21:54 -08:00
SDL_joystick.c Only check SDL_SYS_JoystickNeedsPolling() if we know we don't need to poll for other reasons. This avoids a select() syscall on Linux if it isn't necessary. 2012-12-14 09:22:13 -08:00
SDL_joystick_c.h Organized joystick hotplug code a bit. 2012-11-27 00:58:12 -08:00
SDL_sysjoystick.h Changes from Alfred: 2012-12-11 11:54:32 -08:00