- Updated Visual Studio 2010 project with SDL 2.0 library names - Don't use a 256 byte LUT, but rather <32 bytes of data on the stack. - Cleanups in SDL_gamecontroller.h --HG-- extra : amend_source : e7d1b224d1356c5be7a89df7b82a7f5e1141c167 |
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.. | ||
SDL | ||
SDLmain | ||
SDLtest | ||
tests | ||
clean.sh | ||
SDL_VS2008.sln | ||
SDL_VS2010.sln | ||
SDL_VS2012.sln |