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Markus Kauppila 7de8abe0c4 Harness kills hung tests (won't work with --in-proc option).
Added result description to test logs (tells why test failed,
such as exceeding its timeout).
2011-07-13 19:51:25 +03:00
acinclude
android-project
build-scripts Added a revision number for easy compile-time tests. 2011-02-20 10:42:51 -08:00
include Fixed global suite declaration segfault via external linkage declaration 2011-05-26 20:13:49 -07:00
src Make assert dialog work on Cocoa target even if we haven't initialized video. 2011-04-20 15:14:18 -04:00
test Harness kills hung tests (won't work with --in-proc option). 2011-07-13 19:51:25 +03:00
VisualC Debug win 32 settings was wrongfully set to build the Release 32bit version. 2011-04-20 11:25:01 +02:00
VisualCE Removed buggy and LGPL MMX mixing routines. 2011-04-08 13:16:33 -07:00
Xcode Removed buggy and LGPL MMX mixing routines. 2011-04-08 13:16:33 -07:00
Xcode-iPhoneOS Removed buggy and LGPL MMX mixing routines. 2011-04-08 13:16:33 -07:00
.DISABLED-hgeol
.hgignore Removed obsolete test program 2011-03-08 16:58:45 -08:00
.hgtags
.indent.pro
aclocal.m4 Made it possible to build SDL from a fresh checkout without any additional steps. 2011-02-16 02:37:09 -08:00
Android.mk
autogen.sh SDL_revision.h is always updated as part of the build process now. 2011-02-28 09:06:15 -08:00
Borland.html
Borland.zip
BUGS
configure SDL 1.3 requires a 64-bit type for the platform. 2011-03-25 13:47:49 -07:00
configure.in SDL 1.3 requires a 64-bit type for the platform. 2011-03-25 13:47:49 -07:00
COPYING SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
CREDITS
INSTALL
Makefile.ds Removed buggy and LGPL MMX mixing routines. 2011-04-08 13:16:33 -07:00
Makefile.in Make it possible to run "make dist" from a separate build directory. 2011-03-15 23:26:22 -07:00
Makefile.minimal Made it possible to build SDL from a fresh checkout without any additional steps. 2011-02-16 02:37:09 -08:00
Makefile.pandora
Makefile.wiz
NOTES
README Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
README-SDL.txt Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
README.android
README.BeOS
README.DirectFB
README.ds NDS update 2011-03-26 21:26:05 -07:00
README.gesture
README.HG
README.iphoneos
README.MacOSX
README.pandora
README.Platforms SDL still supports older iPod Touch and first generation iPhones. 2011-02-21 11:04:27 -08:00
README.Porting
README.touch
README.Watcom
README.WinCE
sdl-config.in
sdl.m4
sdl.pc.in
SDL.spec.in Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
TODO
UNDER_CONSTRUCTION.txt
VisualC.html
Watcom-Win32.zip
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.3

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)