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Sam Lantinga 842e2046ae Switched back to version A, since we don't actually have a version A for SDL 1.3.
It would only be meaningful if we were planning to ship 1.2 as A, and 1.3 as B, which is completely worthless given the headers will be for 1.3 and the API is completely different.
2012-01-07 01:03:54 -05:00
acinclude
android-project Bumped default Android API target to 5 (Android 2.0, up from 1.6). 2011-10-15 14:25:00 -07:00
build-scripts No man pages for SDL 1.3 2011-11-23 13:25:45 -05:00
include Updated iOS projects and renamed iPhoneOS to iOS 2012-01-05 21:41:55 -05:00
src Fixed bug 1362 - SDL Fails to compile with Visual C++ Express 2008 with Feb 2007 DirectX SDK 2012-01-07 00:57:24 -05:00
test Ryan gets fewer nuts. :) 2011-12-07 20:34:43 -05:00
VisualC Happy New Year! 2011-12-31 09:28:07 -05:00
Xcode Switched back to version A, since we don't actually have a version A for SDL 1.3. 2012-01-07 01:03:54 -05:00
Xcode-iOS The symbols should be private 2012-01-07 00:56:21 -05:00
.DISABLED-hgeol
.hgignore Added more test programs to .hgignore 2011-08-23 06:28:28 -04:00
.hgtags
.indent.pro
aclocal.m4
Android.mk
autogen.sh
Borland.html
Borland.zip
BUGS
configure Fixes bug 1296 - SDL_SetVideoMode crashes because of unaligned MOVAPS instruction 2011-12-29 05:36:39 -05:00
configure.in Fixes bug 1296 - SDL_SetVideoMode crashes because of unaligned MOVAPS instruction 2011-12-29 05:36:39 -05:00
COPYING
CREDITS
INSTALL
Makefile.ds
Makefile.in Updated iOS projects and renamed iPhoneOS to iOS 2012-01-05 21:41:55 -05:00
Makefile.minimal
Makefile.pandora Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
Makefile.wiz Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
NOTES
README
README-SDL.txt
README.android
README.BeOS
README.DirectFB
README.ds
README.gesture
README.HG
README.iOS Updated iOS projects and renamed iPhoneOS to iOS 2012-01-05 21:41:55 -05:00
README.MacOSX
README.pandora
README.Platforms
README.Porting
README.touch
README.Watcom
README.WinCE
sdl-config.in
sdl.m4
sdl.pc.in
SDL.spec.in
TODO
UNDER_CONSTRUCTION.txt
VisualC.html
Watcom-Win32.zip
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.3

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)