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Sam Lantinga 85c65600ba Check for signal.h before using it, don't assume unix is available or required
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%404401
2010-01-13 07:32:25 +00:00
acinclude
build-scripts Merge r5179:5180 from branches/SDL-1.2: fatbuild.sh Xcode 3.2 fix. 2010-01-10 08:15:25 +00:00
include Check for signal.h before using it, don't assume unix is available or required 2010-01-13 07:32:25 +00:00
src Fixed build problems with gcc __attribute__. 2010-01-13 07:00:20 +00:00
test Removed incorrect SDL_GetAudioDeviceName() call from loopwave.c. 2010-01-11 07:58:55 +00:00
VisualC Updated to include new files 2009-12-24 19:18:41 +00:00
VisualCE
Xcode Fixed Mac OS X Xcode build 2010-01-13 05:08:41 +00:00
Xcode-iPhoneOS Don't warn about unused variables - there's a ton of them. :) 2010-01-13 05:25:16 +00:00
.indent.pro
autogen.sh
Borland.html
Borland.zip
BUGS
configure.in The config sets the default assertion level so people can override it for their own use in application code. 2010-01-13 07:25:28 +00:00
COPYING
CREDITS
docs.html
INSTALL
Makefile.ds First pass at Ryan's assertion code, minor tweaks to come. 2010-01-13 06:47:17 +00:00
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.wiz
NOTES
README
README-SDL.txt
README.BeOS
README.DirectFB
README.iphoneos
README.MacOSX
README.pandora
README.Porting
README.PS3
README.QNX
README.RISCOS
README.SVN
README.Watcom Fixed bug #818 2009-12-15 20:11:29 +00:00
README.WinCE
sdl-config.in
sdl.m4
sdl.pc.in
SDL.spec.in
TODO Updated 1.2 revisions that need to be revisited 2010-01-10 09:16:46 +00:00
UNDER_CONSTRUCTION.txt
VisualC.html
Watcom-Win32.zip Fixed bug #818 2009-12-15 20:11:29 +00:00
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
The code contains support for AIX, OSF/Tru64, RISC OS, and SymbianOS,
but these are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)