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Ryan C. Gordon 8823661b1f Merged r2999:3000 from branches/SDL-1.2: Visual Studio compilation fix.
--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%402291
2007-03-30 06:30:14 +00:00
build-scripts Merged r2962:2963 from branches/SDL-1.2: wrong SDK path in fatbuild.sh. 2007-02-13 09:58:58 +00:00
docs Fixed bug #270 2006-09-24 00:36:49 +00:00
include Merge of r2554:2995 from branches/SDL-1.2: AvailabilityMacros.h for Mac OS X. 2007-03-27 00:39:03 +00:00
src Merged r2992:2993 from branches/SDL-1.2: Mac OS X multi-axis joystick support. 2007-03-18 22:39:24 +00:00
test Merged r2999:3000 from branches/SDL-1.2: Visual Studio compilation fix. 2007-03-30 06:30:14 +00:00
.indent.pro
acinclude.m4
autogen.sh
Borland.html
Borland.zip
BUGS Merged r2977:2978 from branches/SDL-1.2: BUGS file cutdown. 2007-02-14 10:41:55 +00:00
configure.in Merged r2981:2982 from branches/SDL-1.2: fbcon getpagesize() compile fix. 2007-02-15 23:57:07 +00:00
COPYING
CREDITS The GGI driver hasn't been maintained in 8 years. It's probably safe to remove. :) 2006-08-10 15:15:06 +00:00
docs.html
EpocBuildFiles.zip
INSTALL
Makefile.dc
Makefile.in Updated svn repository 2007-01-23 04:50:14 +00:00
Makefile.minimal
README Removed AmigaOS code for 1.3 branch. 2006-10-29 04:09:17 +00:00
README-SDL.txt
README.BeOS
README.CVS
README.DC
README.Epoc
README.MacOSX
README.MiNT Add teamtap support 2006-09-16 17:13:41 +00:00
README.NanoX
README.OS2
README.Porting Added the dummy audio driver to instructions 2006-07-26 03:57:45 +00:00
README.QNX
README.RISCOS
README.SVN
README.Watcom
README.WinCE
README.wscons
sdl-config.in
sdl.m4
sdl.pc.in
SDL.qpg.in
SDL.spec.in
TODO
UNDER_CONSTRUCTION.txt
VisualC.html
VisualC.zip Fixed compiler warnings 2006-07-23 00:55:25 +00:00
VisualCE.zip
Watcom-OS2.zip
Watcom-Win32.zip
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Linux, Windows, Windows CE, BeOS, MacOS,
Mac OS X, FreeBSD, NetBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.
The code contains support for Dreamcast, Atari, AIX, OSF/Tru64,
RISC OS, SymbianOS, and OS/2, but these are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)