No description
Edgar Simo So basically the issue is that: AC_PATH_PROG(SDL_CONFIG, sdl2-config, no, [$PATH]) in sdl2.m4 shares the same variable (SDL_CONFIG) as sdl.m4: AC_PATH_PROG(SDL_CONFIG, sdl-config, no, [$PATH]) What happens is if you run the AM_PATH_SDL2 and then AM_PATH_SDL to say fall back on SDL if SDL2 isn't found, the AM_PATH_PROG command gets cached (ac_cv_path_SDL_CONFIG) so that unless you unset this cache variable, the result for AM_PATH_SDL will be EXACTLY the same as for AM_PATH_SDL2. To fix I would recommend renaming SDL_CONFIG to SDL2_CONFIG in sdl2.m4, replacing all instances so it won't cache to the same variable. |
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acinclude | ||
android-project | ||
build-scripts | ||
cmake | ||
debian | ||
include | ||
src | ||
test | ||
VisualC | ||
Xcode | ||
Xcode-iOS | ||
.hgignore | ||
.hgtags | ||
Android.mk | ||
autogen.sh | ||
BUGS.txt | ||
CMakeLists.txt | ||
configure | ||
configure.in | ||
COPYING.txt | ||
CREDITS.txt | ||
INSTALL.txt | ||
Makefile.in | ||
Makefile.minimal | ||
Makefile.pandora | ||
Makefile.psp | ||
Makefile.wiz | ||
README-android.txt | ||
README-cmake.txt | ||
README-directfb.txt | ||
README-gesture.txt | ||
README-hg.txt | ||
README-ios.txt | ||
README-macosx.txt | ||
README-pandora.txt | ||
README-platforms.txt | ||
README-porting.txt | ||
README-psp.txt | ||
README-SDL.txt | ||
README-touch.txt | ||
README-wince.txt | ||
README.txt | ||
sdl2-config.in | ||
sdl2.m4 | ||
sdl2.pc.in | ||
SDL2.spec.in | ||
TODO.txt | ||
VisualC.html | ||
WhatsNew.txt |
Simple DirectMedia Layer (SDL) Version 2.0 --- http://www.libsdl.org/ Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and DirectX. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. The current version supports Windows, Mac OS X, Linux, iOS, and Android. The code contains support for other operating systems but those are not officially supported. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including C#, Python and more in progress. This library is distributed under the zlib license, which can be found in the file "COPYING.txt". The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation and FAQs are available online at: http://wiki.libsdl.org/ If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list: http://www.libsdl.org/mailing-list.php Enjoy! Sam Lantinga (slouken@libsdl.org)