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Ryan C. Gordon 9607613a10 CMake: Slightly better fix for installation target (thanks, Anthony!).
Fixes Bugzilla #2474.

--HG--
extra : rebase_source : cb0c8062e17b7d6d0bb4761e4ad3512a34b0a806
2015-04-22 20:25:19 -04:00
acinclude
android-project Android: Fixed lint warning about order of elements in AndroidManifest.xml. 2015-04-13 20:52:38 +02:00
build-scripts Some Raspberry Pi build fixes (including Raspberry Pi 2 support). 2015-04-11 05:58:37 +00:00
cmake CMake: fix CHECK_OBJC_SOURCE_COMPILES to work with GCC (thanks, Ivan!). 2015-04-07 20:01:43 -04:00
debian Added libibus-1.0-dev build dependency 2014-06-21 17:31:36 -07:00
docs Fixed typo in gesture README. 2015-04-07 23:00:56 +02:00
include Fixed typos in header file documentation comments. 2015-04-22 21:43:22 +02:00
premake Several improvements to the iOS backend: 2015-01-15 01:06:14 -04:00
src Cleaned up the macro salsa in the Windows timer code. 2015-04-20 13:43:24 -04:00
test Cleanups in the joystick code. 2015-03-24 13:52:01 -04:00
VisualC Turned on OmitDefaultLibName for SDL, SDLmain and SDLtest 2014-07-27 19:56:53 -07:00
VisualC-WinRT WinRT: enabled OpenGL ES 2 support on Windows Phone 2014-11-02 10:32:25 -05:00
visualtest Removed generated doxygen output of visual test suite. 2014-11-30 22:17:12 +01:00
Xcode add controllermap program to SDLTest xcode project 2014-11-23 15:21:49 -05:00
Xcode-iOS Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions. 2014-10-28 01:34:40 -03:00
.hgignore Ignore some more test binaries. 2015-04-10 22:31:52 -05:00
.hgtags Added tag release-2.0.3 for changeset 704a0bfecf75 2014-03-15 19:31:20 -07:00
Android.mk Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath() 2014-08-11 17:25:53 -07:00
autogen.sh
BUGS.txt Credits were truncated in a previous commit. 2013-05-27 21:44:16 -07:00
cmake_uninstall.cmake.in Add suport for "make uninstall" to cmake. 2014-06-16 10:58:09 -03:00
CMakeLists.txt CMake: Slightly better fix for installation target (thanks, Anthony!). 2015-04-22 20:25:19 -04:00
configure Some Raspberry Pi build fixes (including Raspberry Pi 2 support). 2015-04-11 05:58:37 +00:00
configure.in Some Raspberry Pi build fixes (including Raspberry Pi 2 support). 2015-04-11 05:58:37 +00:00
COPYING.txt Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
CREDITS.txt Added Julian Winter to the credits for the SDL 2.0 website. 2013-08-12 08:45:37 -07:00
INSTALL.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
Makefile.in Make autoconf-based build quiet by default. 2014-06-19 00:40:09 -04:00
Makefile.minimal Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.pandora Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.psp Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.wiz
README-SDL.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
README.txt Moved documentation to docs, recreated a simple README.txt, fixed build 2014-07-29 08:04:15 -07:00
sdl2-config.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
sdl2.m4 Fixed bug 1976 - SDL2.m4 shares same variables as SDL.m4 so they cache values 2013-07-21 11:52:16 -07:00
sdl2.pc.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
SDL2.spec.in Some corrections to the SDL2.spec.in (thanks, Simone!). 2015-02-19 13:42:56 -05:00
TODO.txt Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms 2013-10-20 20:41:30 -07:00
VisualC.html Fixed nesting of HTML elements in documentation. 2014-06-09 17:37:59 +02:00
WhatsNew.txt Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)