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2011-09-02 13:54:45 -04:00
acinclude
android-project * Fix many memory leaks in Android FS code 2011-08-26 13:11:53 +01:00
build-scripts Removed some extra ppc scaffolding 2011-08-14 17:21:21 -04:00
include Fixed another Apple typedef in SDL_opengl.h 2011-09-02 13:54:45 -04:00
src Patched to compile. 2011-09-01 14:02:12 -04:00
test Automated merge with https://bitbucket.org/Markusk/sdl-gsoc 2011-08-29 13:17:07 -04:00
VisualC Removed SDL_xaudio2.h ... no real need for this to be separate. 2011-08-22 14:37:45 -04:00
Xcode Merged Mac OS X and iOS audio targets. 2011-08-04 00:45:09 -04:00
Xcode-iPhoneOS Split off SDL_uikitviewcontroller in its own module 2011-08-17 23:26:58 +02:00
.DISABLED-hgeol
.hgignore Added more test programs to .hgignore 2011-08-23 06:28:28 -04:00
.hgtags
.indent.pro
aclocal.m4
Android.mk
autogen.sh SDL_revision.h is always updated as part of the build process now. 2011-02-28 09:06:15 -08:00
Borland.html
Borland.zip
BUGS
configure Updated configure for new changes in configure.in 2011-08-06 01:21:24 -04:00
configure.in Merged Mac OS X and iOS audio targets. 2011-08-04 00:45:09 -04:00
COPYING SDL 1.3 is now under the zlib license. 2011-04-08 13:03:26 -07:00
CREDITS
INSTALL
Makefile.ds Removed buggy and LGPL MMX mixing routines. 2011-04-08 13:16:33 -07:00
Makefile.in Make it possible to run "make dist" from a separate build directory. 2011-03-15 23:26:22 -07:00
Makefile.minimal
Makefile.pandora Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
Makefile.wiz Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
NOTES
README Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
README-SDL.txt Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
README.android
README.BeOS
README.DirectFB
README.ds NDS update 2011-03-26 21:26:05 -07:00
README.gesture
README.HG
README.iphoneos
README.MacOSX
README.pandora
README.Platforms SDL still supports older iPod Touch and first generation iPhones. 2011-02-21 11:04:27 -08:00
README.Porting
README.touch
README.Watcom
README.WinCE
sdl-config.in
sdl.m4
sdl.pc.in
SDL.spec.in Updated documentation to reflect new license 2011-04-15 14:22:08 -07:00
TODO
UNDER_CONSTRUCTION.txt
VisualC.html
Watcom-Win32.zip
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.3

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)