No description
Find a file
2015-02-19 23:52:10 -05:00
acinclude
android-project Fixed wrong comment in implementation for Android. 2015-01-31 10:32:45 +01:00
build-scripts Actually fix Unix scripts this time. :) 2014-12-24 13:23:48 -05:00
cmake CMake: Replace "else(condition)" with "else()", etc. 2014-12-13 02:33:52 -05:00
debian
docs We maintain the list of platforms on the wiki now. 2015-02-18 16:17:53 -05:00
include Corrected documentation about triggers values in SDL_GameControllerGetAxis(). 2015-02-18 16:25:15 -05:00
premake Fixed bug 2696 - Mac: fix display mode refresh rate calculation 2014-08-23 10:47:50 -07:00
src Mac OS X: Better way to stop duplicate joystick reports (thanks, Kyungdahm!). 2015-02-19 23:52:10 -05:00
test Removed redundant include statements from test programs. 2015-02-18 21:31:21 +01:00
VisualC
VisualC-WinRT WinRT: enabled OpenGL ES 2 support on Windows Phone 2014-11-02 10:32:25 -05:00
visualtest Removed generated doxygen output of visual test suite. 2014-11-30 22:17:12 +01:00
Xcode add controllermap program to SDLTest xcode project 2014-11-23 15:21:49 -05:00
Xcode-iOS
.hgignore
.hgtags
Android.mk Implemented SDL_GetPrefPath() on Android - it returns the path used by SDL_AndroidGetInternalStoragePath() 2014-08-11 17:25:53 -07:00
autogen.sh
BUGS.txt
cmake_uninstall.cmake.in
CMakeLists.txt CMake: Removed unused variable (thanks, Felix!). 2015-01-18 02:50:14 -05:00
configure Fixed recently broken configure script for FreeBSD. 2015-01-26 22:27:27 +01:00
configure.in Fixed recently broken configure script for FreeBSD. 2015-01-26 22:27:27 +01:00
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-SDL.txt
README.txt
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in Some corrections to the SDL2.spec.in (thanks, Simone!). 2015-02-19 13:42:56 -05:00
TODO.txt
VisualC.html
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)