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android
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Happy 2011! :)
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2011-02-11 22:37:15 -08:00 |
bwindow
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Happy 2011! :)
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2011-02-11 22:37:15 -08:00 |
cocoa
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Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
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2011-02-16 15:46:12 -08:00 |
directfb
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A few fixes:
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2011-02-13 13:46:10 -08:00 |
dummy
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Changed the concept of a render clip rect to a render viewport.
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2011-02-15 13:59:59 -08:00 |
nds
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Patch to fix includes from Frank Zago
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2011-02-15 16:41:04 -08:00 |
pandora
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Happy 2011! :)
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2011-02-11 22:37:15 -08:00 |
uikit
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Fixed warnings about unused variables and so forth.
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2011-02-17 02:18:41 -08:00 |
windows
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Our minimum Windows version is Windows 2000, so it's okay to directly call InitializeCriticalSectionAndSpinCount()..
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2011-02-17 09:26:15 -08:00 |
x11
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Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion.
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2011-02-16 15:46:12 -08:00 |
Xext
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Removed a bunch of X11 support that we no longer need.
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2011-02-04 19:18:08 -08:00 |
SDL_blit.c
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Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order)
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2011-02-16 15:25:10 -08:00 |
SDL_blit.h
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A few fixes:
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2011-02-13 13:46:10 -08:00 |
SDL_blit_0.c
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Happy 2011! :)
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2011-02-11 22:37:15 -08:00 |
SDL_blit_1.c
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Fixed warnings about unused variables and so forth.
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2011-02-17 02:18:41 -08:00 |
SDL_blit_A.c
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Happy 2011! :)
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2011-02-11 22:37:15 -08:00 |
SDL_blit_auto.c
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Restored SDL_BLENDMODE_MOD for MAME
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2011-02-04 19:50:56 -08:00 |
SDL_blit_auto.h
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Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
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2011-01-31 23:23:57 -08:00 |
SDL_blit_copy.c
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Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order)
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2011-02-16 15:25:10 -08:00 |
SDL_blit_copy.h
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Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order)
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2011-02-16 15:25:10 -08:00 |
SDL_blit_N.c
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Happy 2011! :)
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2011-02-11 22:37:15 -08:00 |
SDL_blit_slow.c
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Happy 2011! :)
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2011-02-11 22:37:15 -08:00 |
SDL_blit_slow.h
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Happy 2011! :)
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2011-02-11 22:37:15 -08:00 |
SDL_bmp.c
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A few fixes:
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2011-02-13 13:46:10 -08:00 |
SDL_clipboard.c
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Happy 2011! :)
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2011-02-11 22:37:15 -08:00 |
SDL_fillrect.c
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Changed the concept of a render clip rect to a render viewport.
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2011-02-15 13:59:59 -08:00 |
SDL_pixels.c
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Autogenerated full mask checks for pixel format match
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2011-02-19 14:19:15 -08:00 |
SDL_pixels_c.h
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A few fixes:
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2011-02-13 13:46:10 -08:00 |
SDL_rect.c
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Center the old SDL 1.2 screen in the window if we can't get the size we wanted.
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2011-02-13 23:09:18 -08:00 |
SDL_rect_c.h
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Center the old SDL 1.2 screen in the window if we can't get the size we wanted.
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2011-02-13 23:09:18 -08:00 |
SDL_RLEaccel.c
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Happy 2011! :)
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2011-02-11 22:37:15 -08:00 |
SDL_RLEaccel_c.h
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Happy 2011! :)
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2011-02-11 22:37:15 -08:00 |
SDL_shape.c
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Window coordinates are in the global space and windows are not tied to a particular display.
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2011-02-10 14:44:25 -08:00 |
SDL_shape_internals.h
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Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree().
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2010-08-14 20:29:51 -04:00 |
SDL_stretch.c
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Happy 2011! :)
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2011-02-11 22:37:15 -08:00 |
SDL_surface.c
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Software scaling support. Not very fast, but it seems to work.
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2011-02-14 11:50:18 -06:00 |
SDL_sysvideo.h
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Fixed resetting the Direc3D renderer on mode change
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2011-02-16 00:11:48 -08:00 |
SDL_video.c
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Fixed resetting the Direc3D renderer on mode change
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2011-02-16 00:11:48 -08:00 |
sdlgenblit.pl
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Restored SDL_BLENDMODE_MOD for MAME
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2011-02-04 19:50:56 -08:00 |