SDL-mirror/src/video
2011-02-19 14:19:15 -08:00
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android Happy 2011! :) 2011-02-11 22:37:15 -08:00
bwindow Happy 2011! :) 2011-02-11 22:37:15 -08:00
cocoa Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion. 2011-02-16 15:46:12 -08:00
directfb A few fixes: 2011-02-13 13:46:10 -08:00
dummy Changed the concept of a render clip rect to a render viewport. 2011-02-15 13:59:59 -08:00
nds Patch to fix includes from Frank Zago 2011-02-15 16:41:04 -08:00
pandora Happy 2011! :) 2011-02-11 22:37:15 -08:00
uikit Fixed warnings about unused variables and so forth. 2011-02-17 02:18:41 -08:00
windows Our minimum Windows version is Windows 2000, so it's okay to directly call InitializeCriticalSectionAndSpinCount().. 2011-02-17 09:26:15 -08:00
x11 Renamed SDL_keysym.h to SDL_keycode.h to avoid confusion. 2011-02-16 15:46:12 -08:00
Xext Removed a bunch of X11 support that we no longer need. 2011-02-04 19:18:08 -08:00
SDL_blit.c Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order) 2011-02-16 15:25:10 -08:00
SDL_blit.h A few fixes: 2011-02-13 13:46:10 -08:00
SDL_blit_0.c Happy 2011! :) 2011-02-11 22:37:15 -08:00
SDL_blit_1.c Fixed warnings about unused variables and so forth. 2011-02-17 02:18:41 -08:00
SDL_blit_A.c Happy 2011! :) 2011-02-11 22:37:15 -08:00
SDL_blit_auto.c Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00
SDL_blit_auto.h Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers. 2011-01-31 23:23:57 -08:00
SDL_blit_copy.c Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order) 2011-02-16 15:25:10 -08:00
SDL_blit_copy.h Fixed bug #1090 (SDL_BlitCopyOverlap() assumes memcpy() operates in order) 2011-02-16 15:25:10 -08:00
SDL_blit_N.c Happy 2011! :) 2011-02-11 22:37:15 -08:00
SDL_blit_slow.c Happy 2011! :) 2011-02-11 22:37:15 -08:00
SDL_blit_slow.h Happy 2011! :) 2011-02-11 22:37:15 -08:00
SDL_bmp.c A few fixes: 2011-02-13 13:46:10 -08:00
SDL_clipboard.c Happy 2011! :) 2011-02-11 22:37:15 -08:00
SDL_fillrect.c Changed the concept of a render clip rect to a render viewport. 2011-02-15 13:59:59 -08:00
SDL_pixels.c Autogenerated full mask checks for pixel format match 2011-02-19 14:19:15 -08:00
SDL_pixels_c.h A few fixes: 2011-02-13 13:46:10 -08:00
SDL_rect.c Center the old SDL 1.2 screen in the window if we can't get the size we wanted. 2011-02-13 23:09:18 -08:00
SDL_rect_c.h Center the old SDL 1.2 screen in the window if we can't get the size we wanted. 2011-02-13 23:09:18 -08:00
SDL_RLEaccel.c Happy 2011! :) 2011-02-11 22:37:15 -08:00
SDL_RLEaccel_c.h Happy 2011! :) 2011-02-11 22:37:15 -08:00
SDL_shape.c Window coordinates are in the global space and windows are not tied to a particular display. 2011-02-10 14:44:25 -08:00
SDL_shape_internals.h Mostly seem to have fixed SDL_CalculateShapeTree. Mostly. There still seem to be some rendering artifacts, stepping effects, and such on Windows -- which indicates subtle logic errors in SDL_CalculateShapeTree(). 2010-08-14 20:29:51 -04:00
SDL_stretch.c Happy 2011! :) 2011-02-11 22:37:15 -08:00
SDL_surface.c Software scaling support. Not very fast, but it seems to work. 2011-02-14 11:50:18 -06:00
SDL_sysvideo.h Fixed resetting the Direc3D renderer on mode change 2011-02-16 00:11:48 -08:00
SDL_video.c Fixed resetting the Direc3D renderer on mode change 2011-02-16 00:11:48 -08:00
sdlgenblit.pl Restored SDL_BLENDMODE_MOD for MAME 2011-02-04 19:50:56 -08:00