Fixed performance problem with testsprite2 on the D3D driver. --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401946
803 lines
20 KiB
C
803 lines
20 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Allow access to a raw mixing buffer */
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#include "SDL.h"
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#include "SDL_audio_c.h"
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#include "SDL_audiomem.h"
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#include "SDL_sysaudio.h"
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#ifdef __OS2__
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/* We'll need the DosSetPriority() API! */
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#define INCL_DOSPROCESS
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#include <os2.h>
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#endif
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/* Available audio drivers */
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static AudioBootStrap *bootstrap[] = {
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#if SDL_AUDIO_DRIVER_BSD
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&BSD_AUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_OSS
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&DSP_bootstrap,
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&DMA_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ALSA
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&ALSA_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_QNXNTO
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&QNXNTOAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_SUNAUDIO
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&SUNAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DMEDIA
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&DMEDIA_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ARTS
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&ARTS_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_ESD
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&ESD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_NAS
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&NAS_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DSOUND
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&DSOUND_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_WAVEOUT
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&WAVEOUT_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_PAUD
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&Paud_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_BAUDIO
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&BAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_COREAUDIO
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&COREAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_SNDMGR
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&SNDMGR_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_AHI
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&AHI_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_MINT
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&MINTAUDIO_GSXB_bootstrap,
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&MINTAUDIO_MCSN_bootstrap,
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&MINTAUDIO_STFA_bootstrap,
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&MINTAUDIO_XBIOS_bootstrap,
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&MINTAUDIO_DMA8_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DISK
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&DISKAUD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DUMMY
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&DUMMYAUD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DC
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&DCAUD_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_MMEAUDIO
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&MMEAUDIO_bootstrap,
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#endif
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#if SDL_AUDIO_DRIVER_DART
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&DART_bootstrap,
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#endif
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NULL
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};
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SDL_AudioDevice *current_audio = NULL;
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/* Various local functions */
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int SDL_AudioInit(const char *driver_name);
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void SDL_AudioQuit(void);
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#if SDL_AUDIO_DRIVER_AHI
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static int audio_configured = 0;
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#endif
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/* The general mixing thread function */
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int SDLCALL
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SDL_RunAudio(void *audiop)
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{
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SDL_AudioDevice *audio = (SDL_AudioDevice *) audiop;
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Uint8 *stream;
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int stream_len;
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void *udata;
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void (SDLCALL * fill) (void *userdata, Uint8 * stream, int len);
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int silence;
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#if SDL_AUDIO_DRIVER_AHI
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int started = 0;
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/* AmigaOS NEEDS that the audio driver is opened in the thread that uses it! */
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D(bug("Task audio started audio struct:<%lx>...\n", audiop));
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D(bug("Before Openaudio..."));
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if (audio->OpenAudio(audio, &audio->spec) == -1) {
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D(bug("Open audio failed...\n"));
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return (-1);
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}
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D(bug("OpenAudio...OK\n"));
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#endif
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/* Perform any thread setup */
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if (audio->ThreadInit) {
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audio->ThreadInit(audio);
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}
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audio->threadid = SDL_ThreadID();
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/* Set up the mixing function */
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fill = audio->spec.callback;
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udata = audio->spec.userdata;
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#if SDL_AUDIO_DRIVER_AHI
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audio_configured = 1;
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D(bug("Audio configured... Checking for conversion\n"));
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SDL_mutexP(audio->mixer_lock);
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D(bug("Semaphore obtained...\n"));
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#endif
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if (audio->convert.needed) {
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if (audio->convert.src_format == AUDIO_U8) {
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silence = 0x80;
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} else {
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silence = 0;
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}
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stream_len = audio->convert.len;
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} else {
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silence = audio->spec.silence;
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stream_len = audio->spec.size;
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}
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#if SDL_AUDIO_DRIVER_AHI
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SDL_mutexV(audio->mixer_lock);
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D(bug("Entering audio loop...\n"));
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#endif
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#ifdef __OS2__
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/* Increase the priority of this thread to make sure that
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the audio will be continuous all the time! */
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#ifdef USE_DOSSETPRIORITY
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if (SDL_getenv("SDL_USE_TIMECRITICAL_AUDIO")) {
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#ifdef DEBUG_BUILD
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printf
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("[SDL_RunAudio] : Setting priority to TimeCritical+0! (TID%d)\n",
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SDL_ThreadID());
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#endif
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DosSetPriority(PRTYS_THREAD, PRTYC_TIMECRITICAL, 0, 0);
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} else {
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#ifdef DEBUG_BUILD
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printf
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("[SDL_RunAudio] : Setting priority to ForegroundServer+0! (TID%d)\n",
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SDL_ThreadID());
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#endif
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DosSetPriority(PRTYS_THREAD, PRTYC_FOREGROUNDSERVER, 0, 0);
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}
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#endif
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#endif
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/* Loop, filling the audio buffers */
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while (audio->enabled) {
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/* Fill the current buffer with sound */
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if (audio->convert.needed) {
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if (audio->convert.buf) {
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stream = audio->convert.buf;
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} else {
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continue;
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}
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} else {
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stream = audio->GetAudioBuf(audio);
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if (stream == NULL) {
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stream = audio->fake_stream;
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}
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}
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SDL_memset(stream, silence, stream_len);
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if (!audio->paused) {
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SDL_mutexP(audio->mixer_lock);
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(*fill) (udata, stream, stream_len);
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SDL_mutexV(audio->mixer_lock);
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}
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/* Convert the audio if necessary */
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if (audio->convert.needed) {
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SDL_ConvertAudio(&audio->convert);
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stream = audio->GetAudioBuf(audio);
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if (stream == NULL) {
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stream = audio->fake_stream;
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}
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SDL_memcpy(stream, audio->convert.buf, audio->convert.len_cvt);
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}
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/* Ready current buffer for play and change current buffer */
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if (stream != audio->fake_stream) {
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audio->PlayAudio(audio);
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}
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/* Wait for an audio buffer to become available */
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if (stream == audio->fake_stream) {
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SDL_Delay((audio->spec.samples * 1000) / audio->spec.freq);
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} else {
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audio->WaitAudio(audio);
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}
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}
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/* Wait for the audio to drain.. */
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if (audio->WaitDone) {
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audio->WaitDone(audio);
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}
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#if SDL_AUDIO_DRIVER_AHI
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D(bug("WaitAudio...Done\n"));
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audio->CloseAudio(audio);
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D(bug("CloseAudio..Done, subtask exiting...\n"));
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audio_configured = 0;
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#endif
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#ifdef __OS2__
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#ifdef DEBUG_BUILD
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printf("[SDL_RunAudio] : Task exiting. (TID%d)\n", SDL_ThreadID());
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#endif
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#endif
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return (0);
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}
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static void
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SDL_LockAudio_Default(SDL_AudioDevice * audio)
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{
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if (audio->thread && (SDL_ThreadID() == audio->threadid)) {
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return;
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}
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SDL_mutexP(audio->mixer_lock);
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}
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static void
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SDL_UnlockAudio_Default(SDL_AudioDevice * audio)
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{
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if (audio->thread && (SDL_ThreadID() == audio->threadid)) {
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return;
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}
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SDL_mutexV(audio->mixer_lock);
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}
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static Uint16
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SDL_ParseAudioFormat(const char *string)
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{
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Uint16 format = 0;
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switch (*string) {
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case 'U':
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++string;
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format |= 0x0000;
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break;
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case 'S':
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++string;
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format |= 0x8000;
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break;
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default:
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return 0;
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}
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switch (SDL_atoi(string)) {
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case 8:
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string += 1;
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format |= 8;
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break;
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case 16:
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string += 2;
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format |= 16;
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if (SDL_strcmp(string, "LSB") == 0
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#if SDL_BYTEORDER == SDL_LIL_ENDIAN
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|| SDL_strcmp(string, "SYS") == 0
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#endif
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) {
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format |= 0x0000;
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}
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if (SDL_strcmp(string, "MSB") == 0
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#if SDL_BYTEORDER == SDL_BIG_ENDIAN
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|| SDL_strcmp(string, "SYS") == 0
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#endif
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) {
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format |= 0x1000;
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}
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break;
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default:
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return 0;
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}
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return format;
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}
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int
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SDL_GetNumAudioDrivers(void)
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{
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return (SDL_arraysize(bootstrap) - 1);
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}
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const char *
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SDL_GetAudioDriver(int index)
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{
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if (index >= 0 && index < SDL_GetNumAudioDrivers()) {
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return (bootstrap[index]->name);
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}
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return (NULL);
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}
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int
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SDL_AudioInit(const char *driver_name)
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{
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SDL_AudioDevice *audio;
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int i = 0, idx;
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/* Check to make sure we don't overwrite 'current_audio' */
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if (current_audio != NULL) {
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SDL_AudioQuit();
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}
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/* Select the proper audio driver */
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audio = NULL;
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idx = 0;
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#if SDL_AUDIO_DRIVER_ESD
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if ((driver_name == NULL) && (SDL_getenv("ESPEAKER") != NULL)) {
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/* Ahem, we know that if ESPEAKER is set, user probably wants
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to use ESD, but don't start it if it's not already running.
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This probably isn't the place to do this, but... Shh! :)
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*/
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for (i = 0; bootstrap[i]; ++i) {
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if (SDL_strcmp(bootstrap[i]->name, "esd") == 0) {
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#ifdef HAVE_PUTENV
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const char *esd_no_spawn;
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/* Don't start ESD if it's not running */
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esd_no_spawn = getenv("ESD_NO_SPAWN");
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if (esd_no_spawn == NULL) {
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putenv("ESD_NO_SPAWN=1");
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}
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#endif
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if (bootstrap[i]->available()) {
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audio = bootstrap[i]->create(0);
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break;
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}
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#ifdef HAVE_UNSETENV
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if (esd_no_spawn == NULL) {
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unsetenv("ESD_NO_SPAWN");
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}
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#endif
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}
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}
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}
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#endif /* SDL_AUDIO_DRIVER_ESD */
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if (audio == NULL) {
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if (driver_name != NULL) {
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#if 0 /* This will be replaced with a better driver selection API */
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if (SDL_strrchr(driver_name, ':') != NULL) {
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idx = atoi(SDL_strrchr(driver_name, ':') + 1);
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}
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#endif
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for (i = 0; bootstrap[i]; ++i) {
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if (SDL_strncmp(bootstrap[i]->name, driver_name,
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SDL_strlen(bootstrap[i]->name)) == 0) {
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if (bootstrap[i]->available()) {
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audio = bootstrap[i]->create(idx);
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}
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break;
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}
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}
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} else {
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for (i = 0; bootstrap[i]; ++i) {
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if (bootstrap[i]->available()) {
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audio = bootstrap[i]->create(idx);
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if (audio != NULL) {
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break;
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}
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}
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}
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}
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if (audio == NULL) {
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if (driver_name) {
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SDL_SetError("%s not available", driver_name);
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} else {
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SDL_SetError("No available audio device");
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}
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#if 0 /* Don't fail SDL_Init() if audio isn't available.
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SDL_OpenAudio() will handle it at that point. *sigh*
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*/
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return (-1);
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#endif
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}
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}
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current_audio = audio;
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if (current_audio) {
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current_audio->name = bootstrap[i]->name;
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if (!current_audio->LockAudio && !current_audio->UnlockAudio) {
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current_audio->LockAudio = SDL_LockAudio_Default;
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current_audio->UnlockAudio = SDL_UnlockAudio_Default;
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}
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}
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return (0);
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}
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/*
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* Get the current audio driver name
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*/
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const char *
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SDL_GetCurrentAudioDriver()
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{
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if (current_audio) {
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return current_audio->name;
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}
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return (NULL);
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}
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int
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SDL_OpenAudio(SDL_AudioSpec * desired, SDL_AudioSpec * obtained)
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{
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SDL_AudioDevice *audio;
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const char *env;
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/* Start up the audio driver, if necessary */
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if (!current_audio) {
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if ((SDL_InitSubSystem(SDL_INIT_AUDIO) < 0) ||
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(current_audio == NULL)) {
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return (-1);
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}
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}
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audio = current_audio;
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if (audio->opened) {
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SDL_SetError("Audio device is already opened");
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return (-1);
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}
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/* Verify some parameters */
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if (desired->freq == 0) {
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env = SDL_getenv("SDL_AUDIO_FREQUENCY");
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if (env) {
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desired->freq = SDL_atoi(env);
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}
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}
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if (desired->freq == 0) {
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/* Pick some default audio frequency */
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desired->freq = 22050;
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}
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if (desired->format == 0) {
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env = SDL_getenv("SDL_AUDIO_FORMAT");
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if (env) {
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desired->format = SDL_ParseAudioFormat(env);
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}
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}
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if (desired->format == 0) {
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/* Pick some default audio format */
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desired->format = AUDIO_S16;
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}
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if (desired->channels == 0) {
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env = SDL_getenv("SDL_AUDIO_CHANNELS");
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if (env) {
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desired->channels = (Uint8)SDL_atoi(env);
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}
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}
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if (desired->channels == 0) {
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/* Pick a default number of channels */
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desired->channels = 2;
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}
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switch (desired->channels) {
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case 1: /* Mono */
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case 2: /* Stereo */
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case 4: /* surround */
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case 6: /* surround with center and lfe */
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break;
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default:
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SDL_SetError("1 (mono) and 2 (stereo) channels supported");
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return (-1);
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}
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if (desired->samples == 0) {
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env = SDL_getenv("SDL_AUDIO_SAMPLES");
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if (env) {
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desired->samples = (Uint16)SDL_atoi(env);
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}
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}
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if (desired->samples == 0) {
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/* Pick a default of ~46 ms at desired frequency */
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int samples = (desired->freq / 1000) * 46;
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int power2 = 1;
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while (power2 < samples) {
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power2 *= 2;
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}
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desired->samples = power2;
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}
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if (desired->callback == NULL) {
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SDL_SetError("SDL_OpenAudio() passed a NULL callback");
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return (-1);
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}
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#if defined(__MACOS__) || (defined(__RISCOS__) && SDL_THREADS_DISABLED)
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/* FIXME: Need to implement PPC interrupt asm for SDL_LockAudio() */
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#else
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#if defined(__MINT__) && SDL_THREADS_DISABLED
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/* Uses interrupt driven audio, without thread */
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#else
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/* Create a semaphore for locking the sound buffers */
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audio->mixer_lock = SDL_CreateMutex();
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if (audio->mixer_lock == NULL) {
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SDL_SetError("Couldn't create mixer lock");
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SDL_CloseAudio();
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return (-1);
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}
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#endif /* __MINT__ */
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#endif /* __MACOS__ */
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/* Calculate the silence and size of the audio specification */
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SDL_CalculateAudioSpec(desired);
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/* Open the audio subsystem */
|
|
SDL_memcpy(&audio->spec, desired, sizeof(audio->spec));
|
|
audio->convert.needed = 0;
|
|
audio->enabled = 1;
|
|
audio->paused = 1;
|
|
|
|
#if !SDL_AUDIO_DRIVER_AHI
|
|
|
|
/* AmigaOS opens audio inside the main loop */
|
|
audio->opened = audio->OpenAudio(audio, &audio->spec) + 1;
|
|
|
|
if (!audio->opened) {
|
|
SDL_CloseAudio();
|
|
return (-1);
|
|
}
|
|
#else
|
|
D(bug("Locking semaphore..."));
|
|
SDL_mutexP(audio->mixer_lock);
|
|
|
|
|
|
audio->thread = SDL_CreateThread(SDL_RunAudio, audio);
|
|
D(bug("Created thread...\n"));
|
|
|
|
if (audio->thread == NULL) {
|
|
SDL_mutexV(audio->mixer_lock);
|
|
SDL_CloseAudio();
|
|
SDL_SetError("Couldn't create audio thread");
|
|
return (-1);
|
|
}
|
|
|
|
while (!audio_configured)
|
|
SDL_Delay(100);
|
|
#endif
|
|
|
|
/* If the audio driver changes the buffer size, accept it */
|
|
if (audio->spec.samples != desired->samples) {
|
|
desired->samples = audio->spec.samples;
|
|
SDL_CalculateAudioSpec(desired);
|
|
}
|
|
|
|
/* Allocate a fake audio memory buffer */
|
|
audio->fake_stream = SDL_AllocAudioMem(audio->spec.size);
|
|
if (audio->fake_stream == NULL) {
|
|
SDL_CloseAudio();
|
|
SDL_OutOfMemory();
|
|
return (-1);
|
|
}
|
|
|
|
/* See if we need to do any conversion */
|
|
if (obtained != NULL) {
|
|
SDL_memcpy(obtained, &audio->spec, sizeof(audio->spec));
|
|
} else if (desired->freq != audio->spec.freq ||
|
|
desired->format != audio->spec.format ||
|
|
desired->channels != audio->spec.channels) {
|
|
/* Build an audio conversion block */
|
|
if (SDL_BuildAudioCVT(&audio->convert,
|
|
desired->format, desired->channels,
|
|
desired->freq,
|
|
audio->spec.format, audio->spec.channels,
|
|
audio->spec.freq) < 0) {
|
|
SDL_CloseAudio();
|
|
return (-1);
|
|
}
|
|
if (audio->convert.needed) {
|
|
audio->convert.len = desired->size;
|
|
audio->convert.buf =
|
|
(Uint8 *) SDL_AllocAudioMem(audio->convert.len *
|
|
audio->convert.len_mult);
|
|
if (audio->convert.buf == NULL) {
|
|
SDL_CloseAudio();
|
|
SDL_OutOfMemory();
|
|
return (-1);
|
|
}
|
|
}
|
|
}
|
|
#if !SDL_AUDIO_DRIVER_AHI
|
|
/* Start the audio thread if necessary */
|
|
switch (audio->opened) {
|
|
case 1:
|
|
/* Start the audio thread */
|
|
#if (defined(__WIN32__) && !defined(_WIN32_WCE)) && !defined(HAVE_LIBC)
|
|
#undef SDL_CreateThread
|
|
audio->thread = SDL_CreateThread(SDL_RunAudio, audio, NULL, NULL);
|
|
#else
|
|
audio->thread = SDL_CreateThread(SDL_RunAudio, audio);
|
|
#endif
|
|
if (audio->thread == NULL) {
|
|
SDL_CloseAudio();
|
|
SDL_SetError("Couldn't create audio thread");
|
|
return (-1);
|
|
}
|
|
break;
|
|
|
|
default:
|
|
/* The audio is now playing */
|
|
break;
|
|
}
|
|
#else
|
|
SDL_mutexV(audio->mixer_lock);
|
|
D(bug("SDL_OpenAudio USCITA...\n"));
|
|
|
|
#endif
|
|
|
|
return (0);
|
|
}
|
|
|
|
SDL_audiostatus
|
|
SDL_GetAudioStatus(void)
|
|
{
|
|
SDL_AudioDevice *audio = current_audio;
|
|
SDL_audiostatus status;
|
|
|
|
status = SDL_AUDIO_STOPPED;
|
|
if (audio && audio->enabled) {
|
|
if (audio->paused) {
|
|
status = SDL_AUDIO_PAUSED;
|
|
} else {
|
|
status = SDL_AUDIO_PLAYING;
|
|
}
|
|
}
|
|
return (status);
|
|
}
|
|
|
|
void
|
|
SDL_PauseAudio(int pause_on)
|
|
{
|
|
SDL_AudioDevice *audio = current_audio;
|
|
|
|
if (audio) {
|
|
audio->paused = pause_on;
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_LockAudio(void)
|
|
{
|
|
SDL_AudioDevice *audio = current_audio;
|
|
|
|
/* Obtain a lock on the mixing buffers */
|
|
if (audio && audio->LockAudio) {
|
|
audio->LockAudio(audio);
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_UnlockAudio(void)
|
|
{
|
|
SDL_AudioDevice *audio = current_audio;
|
|
|
|
/* Release lock on the mixing buffers */
|
|
if (audio && audio->UnlockAudio) {
|
|
audio->UnlockAudio(audio);
|
|
}
|
|
}
|
|
|
|
void
|
|
SDL_CloseAudio(void)
|
|
{
|
|
SDL_QuitSubSystem(SDL_INIT_AUDIO);
|
|
}
|
|
|
|
void
|
|
SDL_AudioQuit(void)
|
|
{
|
|
SDL_AudioDevice *audio = current_audio;
|
|
|
|
if (audio) {
|
|
audio->enabled = 0;
|
|
if (audio->thread != NULL) {
|
|
SDL_WaitThread(audio->thread, NULL);
|
|
}
|
|
if (audio->mixer_lock != NULL) {
|
|
SDL_DestroyMutex(audio->mixer_lock);
|
|
}
|
|
if (audio->fake_stream != NULL) {
|
|
SDL_FreeAudioMem(audio->fake_stream);
|
|
}
|
|
if (audio->convert.needed) {
|
|
SDL_FreeAudioMem(audio->convert.buf);
|
|
|
|
}
|
|
#if !SDL_AUDIO_DRIVER_AHI
|
|
if (audio->opened) {
|
|
audio->CloseAudio(audio);
|
|
audio->opened = 0;
|
|
}
|
|
#endif
|
|
/* Free the driver data */
|
|
audio->free(audio);
|
|
current_audio = NULL;
|
|
}
|
|
}
|
|
|
|
#define NUM_FORMATS 6
|
|
static int format_idx;
|
|
static int format_idx_sub;
|
|
static Uint16 format_list[NUM_FORMATS][NUM_FORMATS] = {
|
|
{AUDIO_U8, AUDIO_S8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
|
|
AUDIO_U16MSB},
|
|
{AUDIO_S8, AUDIO_U8, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB,
|
|
AUDIO_U16MSB},
|
|
{AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_U8,
|
|
AUDIO_S8},
|
|
{AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_U8,
|
|
AUDIO_S8},
|
|
{AUDIO_U16LSB, AUDIO_U16MSB, AUDIO_S16LSB, AUDIO_S16MSB, AUDIO_U8,
|
|
AUDIO_S8},
|
|
{AUDIO_U16MSB, AUDIO_U16LSB, AUDIO_S16MSB, AUDIO_S16LSB, AUDIO_U8,
|
|
AUDIO_S8},
|
|
};
|
|
|
|
Uint16
|
|
SDL_FirstAudioFormat(Uint16 format)
|
|
{
|
|
for (format_idx = 0; format_idx < NUM_FORMATS; ++format_idx) {
|
|
if (format_list[format_idx][0] == format) {
|
|
break;
|
|
}
|
|
}
|
|
format_idx_sub = 0;
|
|
return (SDL_NextAudioFormat());
|
|
}
|
|
|
|
Uint16
|
|
SDL_NextAudioFormat(void)
|
|
{
|
|
if ((format_idx == NUM_FORMATS) || (format_idx_sub == NUM_FORMATS)) {
|
|
return (0);
|
|
}
|
|
return (format_list[format_idx][format_idx_sub++]);
|
|
}
|
|
|
|
void
|
|
SDL_CalculateAudioSpec(SDL_AudioSpec * spec)
|
|
{
|
|
switch (spec->format) {
|
|
case AUDIO_U8:
|
|
spec->silence = 0x80;
|
|
break;
|
|
default:
|
|
spec->silence = 0x00;
|
|
break;
|
|
}
|
|
spec->size = (spec->format & 0xFF) / 8;
|
|
spec->size *= spec->channels;
|
|
spec->size *= spec->samples;
|
|
}
|
|
|
|
/* vi: set ts=4 sw=4 expandtab: */
|