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Ryan C. Gordon a047b562eb -fvisibility=hidden is no longer a requirement for dynamic X11.
We don't clash with Xlib symbols anymore.

--HG--
extra : rebase_source : 0efa50cb3e047dbfb0bdf0fd804a86c819305b83
2013-11-19 15:00:39 -05:00
acinclude
android-project Adds testgles2 2013-11-19 10:56:38 -03:00
build-scripts Fixes building for RPi using --no-undefined 2013-11-17 11:07:55 -03:00
cmake -fvisibility=hidden is no longer a requirement for dynamic X11. 2013-11-19 15:00:39 -05:00
debian Fixed bug 2180 - debian/rules: Makefiles should use tabs 2013-11-03 11:34:03 -08:00
include Fixed bug 2245 - add SDL_acos and SDL_asin 2013-11-16 18:56:02 -08:00
premake Added Ben Henning's GSoC2013 work: premake build system. 2013-11-10 00:38:37 -05:00
src Find the best EGL config available between those returned by eglChooseConfig 2013-11-19 11:04:05 -03:00
test Adds testgles2 2013-11-19 10:56:38 -03:00
VisualC Fixed bug 2232 - Version Mismatch in VS2013 Solution File 2013-11-16 12:11:19 -08:00
visualtest Renamed things named after BeOS to be named after Haiku instead. 2013-11-14 11:51:24 -05:00
Xcode Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework 2013-10-21 02:46:16 -07:00
Xcode-iOS Testing fullscreen window in the accelerometer test. 2013-10-22 21:53:42 -07:00
.hgignore Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
.hgtags Added tag release-2.0.1 for changeset b9663c77f5c9 2013-10-23 20:58:39 -07:00
Android.mk Fixed bug 2146 - Enable static linking of libSDL on Android 2013-10-10 21:51:39 -07:00
autogen.sh
BUGS.txt
CMakeLists.txt Fixed bug 2238 - Enable GCC atomics for clang 2013-11-16 11:58:21 -08:00
configure Fixes building for RPi using --no-undefined 2013-11-17 11:07:55 -03:00
configure.in -fvisibility=hidden is no longer a requirement for dynamic X11. 2013-11-19 15:00:39 -05:00
COPYING.txt
CREDITS.txt Added Julian Winter to the credits for the SDL 2.0 website. 2013-08-12 08:45:37 -07:00
INSTALL.txt
Makefile.in Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.minimal Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.pandora Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.psp Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.wiz
README-android.txt Fixes bugs #2213 and #2214, improves the Android joystick code button handling 2013-11-10 20:13:27 -03:00
README-cmake.txt
README-directfb.txt
README-gesture.txt Changed parameter name for gesture template save functions from "src" to "dst". 2013-11-02 12:07:21 +01:00
README-hg.txt
README-ios.txt
README-linux.txt Adds joystick/udev troubleshooting information to README-linux.txt 2013-11-14 10:19:07 -03:00
README-macosx.txt Mac: Better handling when someone else is the app delegate. 2013-10-07 16:01:40 -07:00
README-pandora.txt
README-platforms.txt
README-porting.txt
README-psp.txt
README-raspberrypi.txt Fixes building for RPi using --no-undefined 2013-11-17 11:07:55 -03:00
README-SDL.txt
README-touch.txt
README-wince.txt
README.txt Added information on reporting bugs to the README.txt file 2013-11-16 10:27:46 -08:00
sdl2-config.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
sdl2.m4 Fixed bug 1976 - SDL2.m4 shares same variables as SDL.m4 so they cache values 2013-07-21 11:52:16 -07:00
sdl2.pc.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
SDL2.spec.in
TODO.txt Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms 2013-10-20 20:41:30 -07:00
VisualC.html
WhatsNew.txt Adds Joystick support for Android 2013-11-05 20:07:39 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)