This change should allow apps to render correctly in Portrait mode, at minimum, Support for orientation changes is pending. Thanks to Pierre-Yves for assistance! |
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.. | ||
SDL_D3D11_PixelShader_FixedColor.hlsl | ||
SDL_D3D11_PixelShader_TextureColored.hlsl | ||
SDL_D3D11_VertexShader_Default.hlsl | ||
SDL_render_d3d11.cpp | ||
SDL_render_d3d11_cpp.h |