SDL-mirror/src/render/direct3d11
David Ludwig a5667cf3ba WinRT: rendering orientation fixes for Windows Phone, part 1
This change should allow apps to render correctly in Portrait mode, at minimum,

Support for orientation changes is pending.

Thanks to Pierre-Yves for assistance!
2013-08-28 12:38:30 -04:00
..
SDL_D3D11_PixelShader_FixedColor.hlsl WinRT: implemented SDL_RenderFillRect and SDL_RenderFillRects for the D3D 11.1 renderer 2013-02-16 09:10:43 -05:00
SDL_D3D11_PixelShader_TextureColored.hlsl WinRT: added texture channel color-modulation support for D3D 11.1 2013-04-07 22:35:58 -04:00
SDL_D3D11_VertexShader_Default.hlsl WinRT: added rotation support to SDL_RenderCopyEx via D3D 11.1 2013-04-02 00:09:49 -04:00
SDL_render_d3d11.cpp WinRT: rendering orientation fixes for Windows Phone, part 1 2013-08-28 12:38:30 -04:00
SDL_render_d3d11_cpp.h WinRT: added render-to-texture support for D3D 11.1, via SDL_SetRenderTarget 2013-04-13 23:03:46 -04:00