No description
C++ is a bit of a minefield on Android. Much functionality still doesn't work, and Android can't decide on which C++ standard library to use, so it provides 3 different ones, all of which are incompatible with each other. (It looks like clang is coming too which will add a new compiler and a 4th standard library.) As middleware, SDL might be distributed as a binary and intermixed with other projects already using C++. If C++ is intermixed in a bad way, bad things will happen. Removing dependencies on C++ will avoid this problem and downstream users won't have to worry/care. --HG-- rename : src/core/android/SDL_android.cpp => src/core/android/SDL_android.c rename : src/main/android/SDL_android_main.cpp => src/main/android/SDL_android_main.c |
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Simple DirectMedia Layer (SDL) Version 2.0 --- http://www.libsdl.org/ Simple DirectMedia Layer is a cross-platform development library designed to provide low level access to audio, keyboard, mouse, joystick, and graphics hardware via OpenGL and DirectX. It is used by video playback software, emulators, and popular games including Valve's award winning catalog and many Humble Bundle games. The current version supports Windows, Mac OS X, Linux, iOS, and Android. The code contains support for other operating systems but those are not officially supported. SDL is written in C, but works with C++ natively, and has bindings to several other languages, including C#, Python and more in progress. This library is distributed under the zlib license, which can be found in the file "COPYING.txt". The best way to learn how to use SDL is to check out the header files in the "include" subdirectory and the programs in the "test" subdirectory. The header files and test programs are well commented and always up to date. More documentation and FAQs are available online at: http://wiki.libsdl.org/ If you need help with the library, or just want to discuss SDL related issues, you can join the developers mailing list: http://www.libsdl.org/mailing-list.php Enjoy! Sam Lantinga (slouken@libsdl.org)