SDL_SetVideoMode() now accepts 0 for width or height and will use the current video mode (or the desktop mode if no mode has been set.) --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401549
640 lines
16 KiB
C
640 lines
16 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* libvga based SDL video driver implementation.
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*/
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#include <err.h>
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#include <osreldate.h>
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#include <unistd.h>
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#include <sys/stat.h>
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#include <sys/fbio.h>
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#include <sys/consio.h>
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#include <sys/kbio.h>
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#include <vgl.h>
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#include "SDL_video.h"
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#include "SDL_mouse.h"
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#include "../SDL_sysvideo.h"
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#include "../SDL_pixels_c.h"
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#include "../../events/SDL_events_c.h"
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#include "SDL_vglvideo.h"
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#include "SDL_vglevents_c.h"
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#include "SDL_vglmouse_c.h"
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/* Initialization/Query functions */
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static int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat);
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static SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags);
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static SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current, int width, int height, int bpp, Uint32 flags);
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static int VGL_SetColors(_THIS, int firstcolor, int ncolors,
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SDL_Color *colors);
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static void VGL_VideoQuit(_THIS);
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/* Hardware surface functions */
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static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface);
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static int VGL_LockHWSurface(_THIS, SDL_Surface *surface);
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static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface);
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static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface);
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static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface);
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/* Misc function */
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static VGLMode ** VGLListModes(int depth, int mem_model);
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static void VGLWaitRetrace(void);
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/* VGL driver bootstrap functions */
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static int VGL_Available(void)
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{
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/*
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* Check to see if we are root and stdin is a
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* virtual console. Also try to ensure that
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* modes other than 320x200 are available
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*/
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int console, hires_available, i;
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VGLMode **modes;
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console = STDIN_FILENO;
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if ( console >= 0 ) {
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struct stat sb;
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struct vt_mode dummy;
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if ( (fstat(console, &sb) < 0) ||
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(ioctl(console, VT_GETMODE, &dummy) < 0) ) {
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console = -1;
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}
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}
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if (geteuid() != 0 && console == -1)
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return 0;
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modes = VGLListModes(8, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
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hires_available = 0;
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for (i = 0; modes[i] != NULL; i++) {
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if ((modes[i]->ModeInfo.Xsize > 320) &&
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(modes[i]->ModeInfo.Ysize > 200) &&
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((modes[i]->ModeInfo.Type == VIDBUF8) ||
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(modes[i]->ModeInfo.Type == VIDBUF16) ||
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(modes[i]->ModeInfo.Type == VIDBUF32))) {
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hires_available = 1;
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break;
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}
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}
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return hires_available;
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}
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static void VGL_DeleteDevice(SDL_VideoDevice *device)
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{
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SDL_free(device->hidden);
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SDL_free(device);
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}
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static SDL_VideoDevice *VGL_CreateDevice(int devindex)
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{
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SDL_VideoDevice *device;
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/* Initialize all variables that we clean on shutdown */
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device = (SDL_VideoDevice *)SDL_malloc(sizeof(SDL_VideoDevice));
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if ( device ) {
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SDL_memset(device, 0, (sizeof *device));
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device->hidden = (struct SDL_PrivateVideoData *)
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SDL_malloc((sizeof *device->hidden));
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}
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if ( (device == NULL) || (device->hidden == NULL) ) {
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SDL_OutOfMemory();
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if ( device ) {
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SDL_free(device);
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}
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return(0);
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}
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SDL_memset(device->hidden, 0, (sizeof *device->hidden));
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/* Set the function pointers */
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device->VideoInit = VGL_VideoInit;
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device->ListModes = VGL_ListModes;
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device->SetVideoMode = VGL_SetVideoMode;
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device->SetColors = VGL_SetColors;
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device->UpdateRects = NULL;
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device->VideoQuit = VGL_VideoQuit;
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device->AllocHWSurface = VGL_AllocHWSurface;
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device->CheckHWBlit = NULL;
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device->FillHWRect = NULL;
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device->SetHWColorKey = NULL;
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device->SetHWAlpha = NULL;
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device->LockHWSurface = VGL_LockHWSurface;
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device->UnlockHWSurface = VGL_UnlockHWSurface;
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device->FlipHWSurface = VGL_FlipHWSurface;
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device->FreeHWSurface = VGL_FreeHWSurface;
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device->SetIcon = NULL;
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device->SetCaption = NULL;
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device->GetWMInfo = NULL;
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device->FreeWMCursor = VGL_FreeWMCursor;
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device->CreateWMCursor = VGL_CreateWMCursor;
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device->ShowWMCursor = VGL_ShowWMCursor;
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device->WarpWMCursor = VGL_WarpWMCursor;
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device->InitOSKeymap = VGL_InitOSKeymap;
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device->PumpEvents = VGL_PumpEvents;
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device->free = VGL_DeleteDevice;
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return device;
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}
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VideoBootStrap VGL_bootstrap = {
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"vgl", "FreeBSD libVGL",
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VGL_Available, VGL_CreateDevice
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};
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static int VGL_AddMode(_THIS, VGLMode *inmode)
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{
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SDL_Rect *mode;
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int i, index;
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int next_mode;
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/* Check to see if we already have this mode */
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if (inmode->Depth < 8) { /* Not supported */
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return 0;
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}
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index = ((inmode->Depth + 7) / 8) - 1;
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for (i=0; i<SDL_nummodes[index]; ++i) {
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mode = SDL_modelist[index][i];
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if ((mode->w == inmode->ModeInfo.Xsize) &&
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(mode->h == inmode->ModeInfo.Ysize))
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return 0;
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}
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/* Set up the new video mode rectangle */
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mode = (SDL_Rect *)SDL_malloc(sizeof *mode);
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if (mode == NULL) {
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SDL_OutOfMemory();
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return -1;
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}
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mode->x = 0;
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mode->y = 0;
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mode->w = inmode->ModeInfo.Xsize;
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mode->h = inmode->ModeInfo.Ysize;
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/* Allocate the new list of modes, and fill in the new mode */
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next_mode = SDL_nummodes[index];
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SDL_modelist[index] = (SDL_Rect **)
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SDL_realloc(SDL_modelist[index], (1+next_mode+1)*sizeof(SDL_Rect *));
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if (SDL_modelist[index] == NULL) {
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SDL_OutOfMemory();
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SDL_nummodes[index] = 0;
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SDL_free(mode);
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return -1;
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}
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SDL_modelist[index][next_mode] = mode;
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SDL_modelist[index][next_mode+1] = NULL;
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SDL_nummodes[index]++;
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return 0;
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}
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static void VGL_UpdateVideoInfo(_THIS)
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{
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this->info.wm_available = 0;
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this->info.hw_available = 1;
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this->info.video_mem = 0;
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if (VGLCurMode == NULL) {
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return;
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}
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if (VGLCurMode->ModeInfo.PixelBytes > 0) {
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this->info.video_mem = VGLCurMode->ModeInfo.PixelBytes *
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VGLCurMode->ModeInfo.Xsize *
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VGLCurMode->ModeInfo.Ysize;
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}
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}
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int VGL_VideoInit(_THIS, SDL_PixelFormat *vformat)
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{
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int i;
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int total_modes;
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VGLMode **modes;
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/* Initialize all variables that we clean on shutdown */
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for ( i=0; i<NUM_MODELISTS; ++i ) {
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SDL_nummodes[i] = 0;
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SDL_modelist[i] = NULL;
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}
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/* Enable mouse and keyboard support */
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if (SDL_getenv("SDL_NO_RAWKBD") == NULL) {
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if (VGLKeyboardInit(VGL_CODEKEYS) != 0) {
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SDL_SetError("Unable to initialize keyboard");
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return -1;
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}
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} else {
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warnx("Requiest to put keyboard into a raw mode ignored");
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}
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if (VGL_initkeymaps(STDIN_FILENO) != 0) {
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SDL_SetError("Unable to initialize keymap");
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return -1;
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}
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if (VGL_initmouse(STDIN_FILENO) != 0) {
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SDL_SetError("Unable to initialize mouse");
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return -1;
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}
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/* Determine the current screen size */
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if (VGLCurMode != NULL) {
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this->info.current_w = VGLCurMode->ModeInfo.Xsize;
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this->info.current_h = VGLCurMode->ModeInfo.Ysize;
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}
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/* Determine the screen depth */
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if (VGLCurMode != NULL)
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vformat->BitsPerPixel = VGLCurMode->Depth;
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else
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vformat->BitsPerPixel = 16; /* Good default */
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/* Query for the list of available video modes */
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total_modes = 0;
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modes = VGLListModes(-1, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
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for (i = 0; modes[i] != NULL; i++) {
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if ((modes[i]->ModeInfo.Type == VIDBUF8) ||
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(modes[i]->ModeInfo.Type == VIDBUF16) ||
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(modes[i]->ModeInfo.Type == VIDBUF32)) {
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VGL_AddMode(this, modes[i]);
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total_modes++;
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}
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}
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if (total_modes == 0) {
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SDL_SetError("No linear video modes available");
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return -1;
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}
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/* Fill in our hardware acceleration capabilities */
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VGL_UpdateVideoInfo(this);
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/* Create the hardware surface lock mutex */
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hw_lock = SDL_CreateMutex();
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if (hw_lock == NULL) {
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SDL_SetError("Unable to create lock mutex");
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VGL_VideoQuit(this);
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return -1;
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}
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/* We're done! */
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return 0;
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}
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SDL_Rect **VGL_ListModes(_THIS, SDL_PixelFormat *format, Uint32 flags)
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{
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return SDL_modelist[((format->BitsPerPixel+7)/8)-1];
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}
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/* Various screen update functions available */
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static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects);
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static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects);
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SDL_Surface *VGL_SetVideoMode(_THIS, SDL_Surface *current,
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int width, int height, int bpp, Uint32 flags)
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{
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int mode_found;
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int i;
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VGLMode **modes;
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modes = VGLListModes(bpp, V_INFO_MM_DIRECT | V_INFO_MM_PACKED);
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mode_found = 0;
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for (i = 0; modes[i] != NULL; i++) {
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if ((modes[i]->ModeInfo.Xsize == width) &&
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(modes[i]->ModeInfo.Ysize == height) &&
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((modes[i]->ModeInfo.Type == VIDBUF8) ||
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(modes[i]->ModeInfo.Type == VIDBUF16) ||
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(modes[i]->ModeInfo.Type == VIDBUF32))) {
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mode_found = 1;
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break;
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}
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}
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if (mode_found == 0) {
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SDL_SetError("No matching video mode found");
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return NULL;
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}
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/* Shutdown previous videomode (if any) */
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if (VGLCurMode != NULL)
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VGLEnd();
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/* Try to set the requested linear video mode */
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if (VGLInit(modes[i]->ModeId) != 0) {
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SDL_SetError("Unable to switch to requested mode");
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return NULL;
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}
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VGLCurMode = SDL_realloc(VGLCurMode, sizeof(VGLMode));
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VGLCurMode->ModeInfo = *VGLDisplay;
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VGLCurMode->Depth = modes[i]->Depth;
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VGLCurMode->ModeId = modes[i]->ModeId;
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VGLCurMode->Rmask = modes[i]->Rmask;
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VGLCurMode->Gmask = modes[i]->Gmask;
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VGLCurMode->Bmask = modes[i]->Bmask;
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/* Workaround a bug in libvgl */
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if (VGLCurMode->ModeInfo.PixelBytes == 0)
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(VGLCurMode->ModeInfo.PixelBytes = 1);
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current->w = VGLCurMode->ModeInfo.Xsize;
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current->h = VGLCurMode->ModeInfo.Ysize;
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current->pixels = VGLCurMode->ModeInfo.Bitmap;
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current->pitch = VGLCurMode->ModeInfo.Xsize *
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VGLCurMode->ModeInfo.PixelBytes;
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current->flags = (SDL_FULLSCREEN | SDL_HWSURFACE);
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/* Check if we are in a pseudo-color mode */
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if (VGLCurMode->ModeInfo.Type == VIDBUF8)
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current->flags |= SDL_HWPALETTE;
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/* Check if we can do doublebuffering */
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if (flags & SDL_DOUBLEBUF) {
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if (VGLCurMode->ModeInfo.Xsize * 2 <=
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VGLCurMode->ModeInfo.VYsize) {
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current->flags |= SDL_DOUBLEBUF;
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flip_page = 0;
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flip_address[0] = (byte *)current->pixels;
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flip_address[1] = (byte *)current->pixels +
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current->h * current->pitch;
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VGL_FlipHWSurface(this, current);
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}
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}
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if (! SDL_ReallocFormat(current, modes[i]->Depth, VGLCurMode->Rmask,
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VGLCurMode->Gmask, VGLCurMode->Bmask, 0)) {
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return NULL;
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}
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/* Update hardware acceleration info */
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VGL_UpdateVideoInfo(this);
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/* Set the blit function */
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this->UpdateRects = VGL_DirectUpdate;
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/* We're done */
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return current;
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}
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/* We don't actually allow hardware surfaces other than the main one */
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static int VGL_AllocHWSurface(_THIS, SDL_Surface *surface)
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{
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return -1;
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}
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static void VGL_FreeHWSurface(_THIS, SDL_Surface *surface)
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{
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return;
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}
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/* We need to wait for vertical retrace on page flipped displays */
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static int VGL_LockHWSurface(_THIS, SDL_Surface *surface)
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{
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if (surface == SDL_VideoSurface) {
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SDL_mutexP(hw_lock);
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}
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return 0;
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}
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static void VGL_UnlockHWSurface(_THIS, SDL_Surface *surface)
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{
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if (surface == SDL_VideoSurface) {
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SDL_mutexV(hw_lock);
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}
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}
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static int VGL_FlipHWSurface(_THIS, SDL_Surface *surface)
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{
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// VGLWaitRetrace();
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if (VGLPanScreen(VGLDisplay, 0, flip_page * surface->h) < 0) {
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SDL_SetError("VGLPanSreen() failed");
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return -1;
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}
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flip_page = !flip_page;
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surface->pixels = flip_address[flip_page];
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return 0;
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}
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static void VGL_DirectUpdate(_THIS, int numrects, SDL_Rect *rects)
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{
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return;
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}
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static void VGL_BankedUpdate(_THIS, int numrects, SDL_Rect *rects)
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{
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return;
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}
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int VGL_SetColors(_THIS, int firstcolor, int ncolors, SDL_Color *colors)
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{
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int i;
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for(i = 0; i < ncolors; i++) {
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VGLSetPaletteIndex(firstcolor + i,
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colors[i].r>>2,
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colors[i].g>>2,
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colors[i].b>>2);
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}
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return 1;
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}
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/* Note: If we are terminated, this could be called in the middle of
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another SDL video routine -- notably UpdateRects.
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*/
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void VGL_VideoQuit(_THIS)
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{
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int i, j;
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/* Return the keyboard to the normal state */
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VGLKeyboardEnd();
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/* Reset the console video mode if we actually initialised one */
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if (VGLCurMode != NULL) {
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VGLEnd();
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SDL_free(VGLCurMode);
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VGLCurMode = NULL;
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}
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/* Clear the lock mutex */
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if (hw_lock != NULL) {
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SDL_DestroyMutex(hw_lock);
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hw_lock = NULL;
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}
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/* Free video mode lists */
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for (i = 0; i < NUM_MODELISTS; i++) {
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if (SDL_modelist[i] != NULL) {
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for (j = 0; SDL_modelist[i][j] != NULL; ++j) {
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SDL_free(SDL_modelist[i][j]);
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}
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SDL_free(SDL_modelist[i]);
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SDL_modelist[i] = NULL;
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}
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}
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if ( this->screen && (this->screen->flags & SDL_HWSURFACE) ) {
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/* Direct screen access, not a memory buffer */
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this->screen->pixels = NULL;
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}
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}
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#define VGL_RED_INDEX 0
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#define VGL_GREEN_INDEX 1
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#define VGL_BLUE_INDEX 2
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static VGLMode **
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VGLListModes(int depth, int mem_model)
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{
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static VGLMode **modes = NULL;
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VGLBitmap *vminfop;
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VGLMode **modesp, *modescp;
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video_info_t minfo;
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int adptype, i, modenum;
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if (modes == NULL) {
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modes = SDL_malloc(sizeof(VGLMode *) * M_VESA_MODE_MAX);
|
|
bzero(modes, sizeof(VGLMode *) * M_VESA_MODE_MAX);
|
|
}
|
|
modesp = modes;
|
|
|
|
for (modenum = 0; modenum < M_VESA_MODE_MAX; modenum++) {
|
|
minfo.vi_mode = modenum;
|
|
if (ioctl(0, CONS_MODEINFO, &minfo) || ioctl(0, CONS_CURRENT, &adptype))
|
|
continue;
|
|
if (minfo.vi_mode != modenum)
|
|
continue;
|
|
if ((minfo.vi_flags & V_INFO_GRAPHICS) == 0)
|
|
continue;
|
|
if ((mem_model != -1) && ((minfo.vi_mem_model & mem_model) == 0))
|
|
continue;
|
|
if ((depth > 1) && (minfo.vi_depth != depth))
|
|
continue;
|
|
|
|
/* reallocf can fail */
|
|
if ((*modesp = reallocf(*modesp, sizeof(VGLMode))) == NULL)
|
|
return NULL;
|
|
modescp = *modesp;
|
|
|
|
vminfop = &(modescp->ModeInfo);
|
|
bzero(vminfop, sizeof(VGLBitmap));
|
|
|
|
vminfop->Type = NOBUF;
|
|
|
|
vminfop->PixelBytes = 1; /* Good default value */
|
|
switch (minfo.vi_mem_model) {
|
|
case V_INFO_MM_PLANAR:
|
|
/* we can handle EGA/VGA planar modes only */
|
|
if (!(minfo.vi_depth != 4 || minfo.vi_planes != 4
|
|
|| (adptype != KD_EGA && adptype != KD_VGA)))
|
|
vminfop->Type = VIDBUF4;
|
|
break;
|
|
case V_INFO_MM_PACKED:
|
|
/* we can do only 256 color packed modes */
|
|
if (minfo.vi_depth == 8)
|
|
vminfop->Type = VIDBUF8;
|
|
break;
|
|
case V_INFO_MM_VGAX:
|
|
vminfop->Type = VIDBUF8X;
|
|
break;
|
|
#if defined(__FREEBSD__) && __FreeBSD_version >= 500000
|
|
case V_INFO_MM_DIRECT:
|
|
vminfop->PixelBytes = minfo.vi_pixel_size;
|
|
switch (vminfop->PixelBytes) {
|
|
case 2:
|
|
vminfop->Type = VIDBUF16;
|
|
break;
|
|
#if notyet
|
|
case 3:
|
|
vminfop->Type = VIDBUF24;
|
|
break;
|
|
#endif
|
|
case 4:
|
|
vminfop->Type = VIDBUF32;
|
|
break;
|
|
default:
|
|
break;
|
|
}
|
|
#endif
|
|
default:
|
|
break;
|
|
}
|
|
if (vminfop->Type == NOBUF)
|
|
continue;
|
|
|
|
switch (vminfop->Type) {
|
|
case VIDBUF16:
|
|
case VIDBUF32:
|
|
modescp->Rmask = ((1 << minfo.vi_pixel_fsizes[VGL_RED_INDEX]) - 1) <<
|
|
minfo.vi_pixel_fields[VGL_RED_INDEX];
|
|
modescp->Gmask = ((1 << minfo.vi_pixel_fsizes[VGL_GREEN_INDEX]) - 1) <<
|
|
minfo.vi_pixel_fields[VGL_GREEN_INDEX];
|
|
modescp->Bmask = ((1 << minfo.vi_pixel_fsizes[VGL_BLUE_INDEX]) - 1) <<
|
|
minfo.vi_pixel_fields[VGL_BLUE_INDEX];
|
|
break;
|
|
|
|
default:
|
|
break;
|
|
}
|
|
|
|
vminfop->Xsize = minfo.vi_width;
|
|
vminfop->Ysize = minfo.vi_height;
|
|
modescp->Depth = minfo.vi_depth;
|
|
|
|
/* XXX */
|
|
if (minfo.vi_mode >= M_VESA_BASE)
|
|
modescp->ModeId = _IO('V', minfo.vi_mode - M_VESA_BASE);
|
|
else
|
|
modescp->ModeId = _IO('S', minfo.vi_mode);
|
|
|
|
/* Sort list */
|
|
for (i = 0; modes + i < modesp ; i++) {
|
|
if (modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize >
|
|
vminfop->Xsize * modes[i]->ModeInfo.Ysize)
|
|
continue;
|
|
if ((modes[i]->ModeInfo.Xsize * modes[i]->ModeInfo.Ysize ==
|
|
vminfop->Xsize * vminfop->Ysize) &&
|
|
(modes[i]->Depth >= modescp->Depth))
|
|
continue;
|
|
*modesp = modes[i];
|
|
modes[i] = modescp;
|
|
modescp = *modesp;
|
|
vminfop = &(modescp->ModeInfo);
|
|
}
|
|
|
|
modesp++;
|
|
}
|
|
|
|
if (*modesp != NULL) {
|
|
SDL_free(*modesp);
|
|
*modesp = NULL;
|
|
}
|
|
|
|
return modes;
|
|
}
|
|
|
|
static void
|
|
VGLWaitRetrace(void)
|
|
{
|
|
while (!(inb(0x3DA) & 8));
|
|
while (inb(0x3DA) & 8);
|
|
}
|
|
|