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2014-03-10 05:44:34 -07:00
acinclude
android-project Try to work around Android's handling of static variables in terminated apps 2014-02-12 18:12:14 -03:00
build-scripts Turn off Mir support in the buildbot Raspberry Pi script. 2014-03-10 00:26:40 -04:00
cmake CMake: Just assume Apple platforms have Cocoa support. 2014-02-23 01:10:33 -05:00
debian Updated SDL to version 2.0.3 2014-03-09 10:38:30 -07:00
include Converted David Ludwig's D3D11 renderer to C and optimized it. 2014-03-10 01:51:03 -07:00
premake Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
src Implemented YV12 and IYUV texture support for the D3D11 renderer 2014-03-10 05:44:34 -07:00
test Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
VisualC testoverlay2 depends on SDL2, SDL2main, and SDL2test 2014-03-10 05:37:25 -07:00
VisualC-WinPhone/SDL WinRT: compiled the d3d11 renderer's shaders into SDL itself 2013-12-25 21:39:48 -05:00
VisualC-WinRT WinRT: compiled the d3d11 renderer's shaders into SDL itself 2013-12-25 21:39:48 -05:00
visualtest Don't crash when no WM is present. 2013-11-27 10:29:27 -08:00
Xcode Updated SDL to version 2.0.3 2014-03-09 10:38:30 -07:00
Xcode-iOS Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
.hgignore Ignore the buildbot build directories. 2014-02-02 21:38:16 -05:00
.hgtags Added tag release-2.0.2 for changeset be2102f000d0 2014-03-07 23:16:24 -08:00
Android.mk Add Dynamic API to Android makefile. 2014-01-08 00:45:29 -05:00
autogen.sh Need to generate aclocal.m4 when rebuilding configure, but we don't need to check it in. 2013-05-26 16:01:40 -07:00
BUGS.txt Credits were truncated in a previous commit. 2013-05-27 21:44:16 -07:00
CMakeLists.txt Converted David Ludwig's D3D11 renderer to C and optimized it. 2014-03-10 01:51:03 -07:00
configure Converted David Ludwig's D3D11 renderer to C and optimized it. 2014-03-10 01:51:03 -07:00
configure.in Converted David Ludwig's D3D11 renderer to C and optimized it. 2014-03-10 01:51:03 -07:00
COPYING.txt Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
CREDITS.txt Added Julian Winter to the credits for the SDL 2.0 website. 2013-08-12 08:45:37 -07:00
INSTALL.txt Updated the installation instructions to cover all supported platforms 2013-05-26 12:42:46 -07:00
Makefile.in Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.minimal Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.pandora Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.psp Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.wiz
README-android.txt Updated paths in README for Android. 2013-12-25 16:53:39 +01:00
README-cmake.txt
README-directfb.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-dynapi.txt Adds README-dynapi.txt based on Ryan's G+ post (lightly edited) 2014-01-15 12:29:17 -03:00
README-gesture.txt Changed parameter name for gesture template save functions from "src" to "dst". 2013-11-02 12:07:21 +01:00
README-hg.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-ios.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-linux.txt Adds joystick/udev troubleshooting information to README-linux.txt 2013-11-14 10:19:07 -03:00
README-macosx.txt Updated to build on Mac OS X 10.7 with Xcode 4.6 2014-03-02 12:58:00 -08:00
README-pandora.txt
README-platforms.txt Updated supported iOS version. 2013-07-12 23:16:11 -07:00
README-porting.txt
README-psp.txt
README-raspberrypi.txt Fixed typo in documentation. 2014-01-26 23:42:25 +01:00
README-SDL.txt
README-touch.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-wince.txt Updated WinCE readme to note WinRT work. 2014-03-10 00:31:31 -04:00
README-windows.txt Corrected name of hint in README. 2014-02-15 23:52:04 +01:00
README.txt Added information on reporting bugs to the README.txt file 2013-11-16 10:27:46 -08:00
sdl2-config.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
sdl2.m4 Fixed bug 1976 - SDL2.m4 shares same variables as SDL.m4 so they cache values 2013-07-21 11:52:16 -07:00
sdl2.pc.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
SDL2.spec.in
TODO.txt Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms 2013-10-20 20:41:30 -07:00
VisualC.html Changed paths and name of header file in text of VisualC.html. 2013-06-29 22:08:38 +02:00
WhatsNew.txt Updated SDL to version 2.0.3 2014-03-09 10:38:30 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)