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Ryan C. Gordon b4270503ba Quartz target shouldn't crash if an event thread is used.
(SDL_INIT_EVENTTHREAD still doesn't work, but the crash is gone...)

--HG--
extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401216
2006-01-02 07:09:52 +00:00
docs *** empty log message *** 2004-12-16 06:39:54 +00:00
include Updated to the latest glext.h 2005-12-14 05:55:17 +00:00
src Quartz target shouldn't crash if an event thread is used. 2006-01-02 07:09:52 +00:00
test OS/2 port! 2005-11-23 07:29:56 +00:00
.cvsignore *** empty log message *** 2004-12-16 05:29:55 +00:00
acinclude.m4
autogen.sh Date: Fri, 2 Sep 2005 21:56:50 -0400 2005-09-11 04:15:44 +00:00
Borland.html
Borland.zip
BUGS Real Unicode support for X11. Based on updated version of this patch: 2005-11-21 00:16:34 +00:00
config.guess
config.sub
configure.in Fixed configure script on latest Mac OS X developer tools (and hopefully 2005-12-12 11:14:29 +00:00
COPYING
CREDITS
CWprojects.sea.bin Updated version number 2005-08-24 05:49:57 +00:00
docs.html *** empty log message *** 2005-08-21 08:02:23 +00:00
EpocBuildFiles.zip
INSTALL
ltmain.sh
Makefile.am Merged the Visual C++ 6 and 7 projects so all Visual C++ users unpack the same set of projects to get started. 2005-08-24 21:57:48 +00:00
Makefile.dc
MPWmake.sea.bin
PBProjects.tar.gz
README
README-SDL.txt
README.AmigaOS
README.CVS
README.DC
README.Epoc
README.MacOS
README.MacOSX Updated SDL for MacOS X Xcode support 2004-12-06 04:17:56 +00:00
README.MiNT Document recent audio updates 2005-08-10 14:30:53 +00:00
README.NanoX
README.OS2 OS/2 port! 2005-11-23 07:29:56 +00:00
README.PicoGUI
README.QNX
README.Qtopia
README.RISCOS Date: Wed, 26 Jan 2005 13:37:09 GMT 2005-02-12 18:01:31 +00:00
README.WinCE
README.wscons To: sdl@libsdl.org 2005-11-22 15:19:50 +00:00
sdl-config.in
sdl.m4 Date: Wed, 17 Aug 2005 11:23:40 -0400 2005-08-18 06:06:02 +00:00
SDL.qpg.in
SDL.spec.in The MacOSX Carbon/Cocoa/X11 all in one library patch. Relevant emails: 2005-09-08 06:16:14 +00:00
setvars.cmd OS/2 port! 2005-11-23 07:29:56 +00:00
strip_fPIC.sh
TODO
VisualC.html Merged the Visual C++ 6 and 7 projects so all Visual C++ users unpack the same set of projects to get started. 2005-08-24 21:57:48 +00:00
VisualC.zip Merged the Visual C++ 6 and 7 projects so all Visual C++ users unpack the same set of projects to get started. 2005-08-24 21:57:48 +00:00
VisualCE.zip Updates to PocketPC (WinCE) support, thanks to Dmitry Yakimov at 2005-09-29 09:43:00 +00:00
Watcom.mif OS/2 port! 2005-11-23 07:29:56 +00:00
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.2

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Java, Lua, ML,
Objective C, Perl, PHP, Pike, Python, and Ruby.

The current version supports Linux, Windows, BeOS, MacOS, MacOS X,
FreeBSD, OpenBSD, BSD/OS, Solaris, IRIX, and QNX.  The code contains
support for Windows CE, AmigaOS, Dreamcast, Atari, NetBSD, AIX, OSF/Tru64,
RISC OS, and SymbianOS, but these are not officially supported.

This library is distributed under GNU LGPL version 2, which can be
found in the file  "COPYING".  This license allows you to use SDL
freely in commercial programs as long as you link with the dynamic
library.

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "./docs/index.html"

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)