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2014-03-24 07:12:26 -04:00
acinclude
android-project Try to work around Android's handling of static variables in terminated apps 2014-02-12 18:12:14 -03:00
build-scripts Minor comment cleanups in checker-buildbot.sh 2014-03-19 22:43:30 -04:00
cmake CMake: Just assume Apple platforms have Cocoa support. 2014-02-23 01:10:33 -05:00
debian Updated SDL to version 2.0.3 2014-03-09 10:38:30 -07:00
include Added an event SDL_RENDER_DEVICE_RESET, which is triggered on Direct3D 11 when the device has been lost and all textures need to be recreated. 2014-03-23 23:09:22 -07:00
premake Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
src Added an assert to help static analyzer. 2014-03-24 07:12:26 -04:00
test Fixed warning on Mac OS X 2014-03-23 23:08:26 -07:00
VisualC Add input validation to SDL_getenv/SDL_setenv; update Stdlib testsuite; add Hints testsuite 2014-03-19 21:39:55 -07:00
VisualC-WinPhone/SDL WinRT: Implemented SDL_ShowMessageBox for Windows 8.x/RT hosts 2014-03-23 22:07:01 -04:00
VisualC-WinRT WinRT: Implemented SDL_ShowMessageBox for Windows 8.x/RT hosts 2014-03-23 22:07:01 -04:00
visualtest Don't crash when no WM is present. 2013-11-27 10:29:27 -08:00
Xcode Updated framework version to match dylib version. 2014-03-12 07:55:32 -07:00
Xcode-iOS Integrated David Ludwig's support for Windows RT 2014-03-09 11:36:47 -07:00
.hgignore Ignore the buildbot build directories. 2014-02-02 21:38:16 -05:00
.hgtags Added tag release-2.0.3 for changeset 704a0bfecf75 2014-03-15 19:31:20 -07:00
Android.mk Add Dynamic API to Android makefile. 2014-01-08 00:45:29 -05:00
autogen.sh
BUGS.txt
CMakeLists.txt Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release. 2014-03-11 10:33:51 -04:00
configure Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release. 2014-03-11 10:33:51 -04:00
configure.in Disable Wayland/Mir again for 2.0.3; it's a quick, brown-paper-bag release. 2014-03-11 10:33:51 -04:00
COPYING.txt Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-android.txt Updated paths in README for Android. 2013-12-25 16:53:39 +01:00
README-cmake.txt
README-directfb.txt
README-dynapi.txt Adds README-dynapi.txt based on Ryan's G+ post (lightly edited) 2014-01-15 12:29:17 -03:00
README-gesture.txt Changed parameter name for gesture template save functions from "src" to "dst". 2013-11-02 12:07:21 +01:00
README-hg.txt
README-ios.txt
README-linux.txt Adds joystick/udev troubleshooting information to README-linux.txt 2013-11-14 10:19:07 -03:00
README-macosx.txt Updated to build on Mac OS X 10.7 with Xcode 4.6 2014-03-02 12:58:00 -08:00
README-pandora.txt
README-platforms.txt
README-porting.txt
README-psp.txt
README-raspberrypi.txt Fixed typo in documentation. 2014-01-26 23:42:25 +01:00
README-SDL.txt
README-touch.txt
README-wince.txt Updated WinCE readme to note WinRT work. 2014-03-10 00:31:31 -04:00
README-windows.txt Corrected name of hint in README. 2014-02-15 23:52:04 +01:00
README.txt Added information on reporting bugs to the README.txt file 2013-11-16 10:27:46 -08:00
sdl2-config.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
sdl2.m4
sdl2.pc.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
SDL2.spec.in
TODO.txt
VisualC.html
WhatsNew.txt Added a patch note for 2.0.3 2014-03-15 16:43:58 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)