http://cadcdev.sourceforge.net/svn/snapshots/ http://gamedev.allusion.net/softprj/kos/dcsetup.php --HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401465
60 lines
1.5 KiB
C
60 lines
1.5 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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#include "SDL_config.h"
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/* Thread management routines for SDL */
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#include "SDL_thread.h"
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#include "../SDL_thread_c.h"
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#include "../SDL_systhread.h"
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#include <kos/thread.h>
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int SDL_SYS_CreateThread(SDL_Thread *thread, void *args)
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{
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thread->handle = thd_create(SDL_RunThread,args);
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if (thread->handle == NULL) {
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SDL_SetError("Not enough resources to create thread");
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return(-1);
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}
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return(0);
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}
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void SDL_SYS_SetupThread(void)
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{
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return;
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}
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Uint32 SDL_ThreadID(void)
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{
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return (Uint32)thd_get_current();
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}
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void SDL_SYS_WaitThread(SDL_Thread *thread)
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{
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thd_wait(thread->handle);
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}
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void SDL_SYS_KillThread(SDL_Thread *thread)
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{
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thd_destroy(thread->handle);
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}
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