SDL-mirror/src
2013-02-09 18:58:13 -05:00
..
atomic Got a bare-bones version of SDL compiling for Windows RT. Dummy drivers are used in some places. Very little Windows-specific code (from the Win32 version of SDL) is used. 2012-10-17 21:43:20 -04:00
audio WinRT: added Windows Phone 8 project files, and got SDL compiling under them 2013-01-28 23:13:07 -05:00
core WinRT: fixed an odd path retrieval bug 2013-02-03 13:18:31 -05:00
cpuinfo
events Improvements from Alfred: 2012-12-15 00:30:17 +00:00
file Merged with latest official SDL sources. 2012-11-12 13:25:44 -05:00
haptic Move all DirectInput code from DI2 to DI8. 2012-11-29 15:24:56 -05:00
joystick Load the runtime udev library, not the development one. 2012-12-14 18:50:07 +00:00
libm
loadso WinRT: added support for the SDL_loadso APIs, via LoadPackagedLibrary 2012-12-31 10:30:38 -05:00
main WinRT: merged with the latest official SDL source 2012-12-16 22:02:01 -05:00
power
render WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend 2013-02-09 18:58:13 -05:00
stdlib It turns out that UCS2 and UCS4 are defined as big-endian encodings 2012-10-28 13:03:45 -07:00
test Fixes in harness and fuzzer test lib components; improve harness driver; add rect test suite 2012-12-15 21:50:17 -08:00
thread WinRT: added a functional threading backend using C++11 apis 2012-11-24 11:17:23 -05:00
timer WinRT: got timers working 2012-11-24 12:07:35 -05:00
video WinRT: moved texture management code from SDL_winrtrenderer to the D3D 11.1 SDL_Renderer backend 2013-02-09 18:58:13 -05:00
SDL.c Added hotplug joystick support and simplified game controller API, courtesy of Alfred Reynolds 2012-11-26 16:37:54 -08:00
SDL_assert.c WinRT: merged with the latest official SDL source 2012-12-16 22:02:01 -05:00
SDL_assert_c.h
SDL_error.c
SDL_error_c.h
SDL_fatal.c
SDL_fatal.h
SDL_hints.c
SDL_hints_c.h
SDL_log.c WinRT: merged with the latest official SDL source 2012-12-16 22:02:01 -05:00