SDL-mirror/android-project
Ryan C. Gordon bedac6b53a Android: more separate-mouse-and-touch work.
This avoids a hint lookup for each mouse event we get by setting a static Java
variable from native code during our hint watcher callback.

Also attempts to do the right thing with mouse buttons if you happen to be
on an API14 (Ice Cream Sandwich, Android 4.0) or later device. We still
target API12 (Honeycomb MR1, Android 3.1) for SDL 2.0.4 though.

This isn't tested, so I'm pushing to see what the Android buildbot says. Stand
back, I'm a professional!

--HG--
extra : amend_source : 7748c650f37edd47c721e4e7e96cf5995f5ac459
2015-04-01 12:14:56 -04:00
..
jni Adds testgles2 2013-11-19 10:56:38 -03:00
res Fixed bug 1779 - SDL's Android project template has old default icons from Android. 2013-04-02 07:55:25 -07:00
src/org/libsdl/app Android: more separate-mouse-and-touch work. 2015-04-01 12:14:56 -04:00
AndroidManifest.xml [Android] Fixes #2247, enable hardware acceleration by default. 2013-11-22 10:26:28 -03:00
ant.properties Updated the Android project template and README.android 2012-11-02 02:37:49 -07:00
build.properties Added the Android project and lots of info to README.android 2011-01-06 17:12:31 -08:00
build.xml Updated the Android project template and README.android 2012-11-02 02:37:49 -07:00
default.properties Adds Joystick support for Android 2013-11-05 20:07:39 -03:00
proguard-project.txt Updated the Android project template and README.android 2012-11-02 02:37:49 -07:00
project.properties Adds Joystick support for Android 2013-11-05 20:07:39 -03:00