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2013-10-10 02:06:14 -04:00
acinclude
android-project Added detection of touch devices before first touch events happen on Android. 2013-10-05 17:08:19 +02:00
build-scripts Fixed tarball name in Raspberry Pi build script. 2013-10-10 02:06:14 -04:00
cmake Separate EGL / GL ES detection in CMake 2013-08-22 14:56:07 -03:00
debian
include Adds gl_profile_mask to test framework, uses it in testgles 2013-10-10 00:49:57 -03:00
src Adds gl_profile_mask to test framework, uses it in testgles 2013-10-10 00:49:57 -03:00
test Adds gl_profile_mask to test framework, uses it in testgles 2013-10-10 00:49:57 -03:00
VisualC Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Xcode update xcode projects with filesystem API bits. (missing tests and missing from files from some targets) 2013-08-25 11:20:14 -04:00
Xcode-iOS OCD fixes: Adds a space after /* (glory to regular expressions!) 2013-08-21 09:47:10 -03:00
.hgignore Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
.hgtags Fixed the tag name for the SDL 2.0 release 2013-08-12 19:18:48 -07:00
Android.mk Adds test framework to Android.mk and a simple utility to build Android projects 2013-10-09 10:29:01 -03:00
autogen.sh
BUGS.txt Credits were truncated in a previous commit. 2013-05-27 21:44:16 -07:00
CMakeLists.txt Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
configure SDL_TEXTINPUT support for EVDEV 2013-10-03 10:28:10 -03:00
configure.in SDL_TEXTINPUT support for EVDEV 2013-10-03 10:28:10 -03:00
COPYING.txt
CREDITS.txt Added Julian Winter to the credits for the SDL 2.0 website. 2013-08-12 08:45:37 -07:00
INSTALL.txt
Makefile.in Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.minimal Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.pandora Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.psp Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.wiz
README-android.txt Adds test framework to Android.mk and a simple utility to build Android projects 2013-10-09 10:29:01 -03:00
README-cmake.txt
README-directfb.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-gesture.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-hg.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-ios.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-macosx.txt
README-pandora.txt
README-platforms.txt Updated supported iOS version. 2013-07-12 23:16:11 -07:00
README-porting.txt
README-psp.txt
README-raspberrypi.txt SDL_TEXTINPUT support for EVDEV 2013-10-03 10:28:10 -03:00
README-SDL.txt
README-touch.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-wince.txt
README.txt Better wording suggested by the community 2013-08-09 21:09:49 -07:00
sdl2-config.in
sdl2.m4 Fixed bug 1976 - SDL2.m4 shares same variables as SDL.m4 so they cache values 2013-07-21 11:52:16 -07:00
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html Changed paths and name of header file in text of VisualC.html. 2013-06-29 22:08:38 +02:00
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)