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Philipp Wiesemann c176721421 Fixed nesting of HTML elements in documentation.
The code element may only contain inline but the pre element is block.
2014-06-09 17:37:59 +02:00
acinclude
android-project Changed two Java nested classes into static nested classes. 2014-06-08 13:14:20 +02:00
build-scripts Adds missing Makefile for NACL test and a couple of smaller fixes 2014-06-06 18:33:17 -03:00
cmake CMake: Just assume Apple platforms have Cocoa support. 2014-02-23 01:10:33 -05:00
debian Updated SDL to version 2.0.3 2014-03-09 10:38:30 -07:00
include Fixes audio for Native Client, and other fixes... 2014-06-08 18:18:13 -03:00
premake Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
src Fixes audio for Native Client, and other fixes... 2014-06-08 18:18:13 -03:00
test Fixed format string faults in audio tests. 2014-06-09 17:25:03 +02:00
VisualC Visual Studio 2013 Express Edition can load the standard solution, so we don't need special Express Edition solutions. 2014-06-08 12:00:29 -07:00
VisualC-WinRT WinRT: made Win[Phone] 8.1 projects be structured like their 8.0 counterparts 2014-05-06 20:31:10 -04:00
visualtest
Xcode Don't link directly against OpenGL.framework on Mac OS X. 2014-06-05 11:04:07 -04:00
Xcode-iOS Updated iOS deployment target to iOS 5.1 2014-05-10 12:34:16 -07:00
.hgignore Ignore Visual Studio test data files 2014-06-08 11:59:36 -07:00
.hgtags Added tag release-2.0.3 for changeset 704a0bfecf75 2014-03-15 19:31:20 -07:00
Android.mk
autogen.sh
BUGS.txt
CMakeLists.txt Fixed building on command line Mac OS X 2014-06-07 20:43:12 -07:00
configure Fixes audio for Native Client, and other fixes... 2014-06-08 18:18:13 -03:00
configure.in Fixes audio for Native Client, and other fixes... 2014-06-08 18:18:13 -03:00
COPYING.txt Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
CREDITS.txt
INSTALL.txt
Makefile.in Added missing headers that should be installed. 2014-06-05 09:27:06 -07:00
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-android.txt
README-cmake.txt
README-directfb.txt
README-dynapi.txt Minor change to a README to test Mercurial server. 2014-04-12 17:40:55 -04:00
README-gesture.txt
README-hg.txt
README-ios.txt Updated iOS deployment target to iOS 5.1 2014-05-10 12:34:16 -07:00
README-linux.txt Corrected package list for Wayland/Mir support (was missing libxkbcommon-dev). 2014-06-05 01:55:52 -04:00
README-macosx.txt Updated to build on Mac OS X 10.7 with Xcode 4.6 2014-03-02 12:58:00 -08:00
README-nacl.txt Fixed typos in documentation. 2014-06-09 17:28:08 +02:00
README-pandora.txt
README-platforms.txt
README-porting.txt
README-psp.txt
README-raspberrypi.txt
README-SDL.txt
README-touch.txt
README-wince.txt Updated WinCE readme to note WinRT work. 2014-03-10 00:31:31 -04:00
README-windows.txt Corrected name of hint in README. 2014-02-15 23:52:04 +01:00
README-winrt.txt Added a README file regarding WinRT support 2014-04-09 21:29:19 -04:00
README.txt
sdl2-config.in
sdl2.m4
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html Fixed nesting of HTML elements in documentation. 2014-06-09 17:37:59 +02:00
WhatsNew.txt Chrome's Native Client backend implementation 2014-06-06 15:45:59 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)