SDL-mirror/src/video/uikit
Alex Szpakowski 2e708de350 Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions.
Both the extension (OES) and the core versions work, but the core versions are more correct for GLES2+ and they're less verbose.

--HG--
branch : iOS-improvements
2014-10-28 01:34:40 -03:00
..
keyinfotable.h Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
SDL_uikitappdelegate.h Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
SDL_uikitappdelegate.m Completely removed custom splash screen code. iOS 8 introduced yet another official way to do launch images (via a Storyboard), and the custom splash screen code was broken on newer devices and caused bugs for all devices anyway. 2014-10-24 03:56:34 -03:00
SDL_uikitevents.h Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
SDL_uikitevents.m Misc. iOS code improvements. 2014-07-14 16:50:25 -03:00
SDL_uikitmessagebox.h Fixed bug 2374 - Update copyright for 2014... 2014-02-02 00:53:27 -08:00
SDL_uikitmessagebox.m Updated the iOS backend code to use Objective-C's automatic reference counting (ARC). 2014-08-06 03:24:16 -03:00
SDL_uikitmodes.h Updated the iOS backend code to use Objective-C's automatic reference counting (ARC). 2014-08-06 03:24:16 -03:00
SDL_uikitmodes.m Enabling highdpi mode on an iPhone 6 Plus should now create a 1080x1920 OpenGL view, rather than 1242x2208 (414x736@3x.) 2014-09-14 17:04:54 -03:00
SDL_uikitopengles.h Changed the way retina resolutions are handled in iOS. 2014-07-14 22:35:48 -03:00
SDL_uikitopengles.m Enabling highdpi mode on an iPhone 6 Plus should now create a 1080x1920 OpenGL view, rather than 1242x2208 (414x736@3x.) 2014-09-14 17:04:54 -03:00
SDL_uikitopenglview.h Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions. 2014-10-28 01:34:40 -03:00
SDL_uikitopenglview.m Switched to the core versions of OpenGL ES framebuffer object and renderbuffer functions. 2014-10-28 01:34:40 -03:00
SDL_uikitvideo.h Fixed SDL_SetWindowFullscreen on iOS for the last time, hopefully. 2014-07-23 21:55:42 -03:00
SDL_uikitvideo.m Added support for SDL_SetWindowBordered on iOS. Worked around a bug with rotating the device on iOS 8. 2014-07-29 00:05:48 -03:00
SDL_uikitview.h Removed the codepath that gets compiled if IPHONE_TOUCH_EFFICIENT_DANGEROUS is not defined. 2014-10-24 04:06:45 -03:00
SDL_uikitview.m Removed the codepath that gets compiled if IPHONE_TOUCH_EFFICIENT_DANGEROUS is not defined. 2014-10-24 04:06:45 -03:00
SDL_uikitviewcontroller.h More cleanup of the iOS Objective-C code. 2014-07-23 03:05:31 -03:00
SDL_uikitviewcontroller.m Minor code update for less verbosity 2014-08-06 00:45:11 -03:00
SDL_uikitwindow.h Updated the iOS backend code to use Objective-C's automatic reference counting (ARC). 2014-08-06 03:24:16 -03:00
SDL_uikitwindow.m Updated the iOS backend code to use Objective-C's automatic reference counting (ARC). 2014-08-06 03:24:16 -03:00