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Stefan c3cf83676e rpi video - Use dispmanx scaling (#1)
* Use dispmanx scaling
* There is the new SDL hint SDL_VIDEO_RPI_SCALE_MODE. There are three values.
 * The variable can be set to the following values:
 *   "0"       - Window resolution is desktop resolution.
 *               This is the behaviour of SDL <= 2.0.4. (default)
 *   "1"       - Requested video resolution will be scaled to desktop resolution.
 *               Aspect ratio of requested video resolution will be respected.
 *   "2"       - Requested video resolution will be scaled to desktop resolution
 *   "3"       - Integer scaling. dst_rect is an integral multiple of src_rect. Should prevent scaling artifacts.
* Add aspect ratio hint
2017-09-30 12:08:13 +01:00
acinclude Fixed bug 3481 - Configure fails to detect dynamic library support on powerpc64le 2016-11-06 20:26:48 -08:00
android-project Update Android SDK required to API level 16 2017-08-31 15:12:08 -07:00
build-scripts Updated config.guess and config.sub, added config.sub.patch for NaCl and Emscripten build support 2017-09-09 08:03:23 -07:00
cmake vulkan: Include a copy of vulkan.h and vk_platform.h. 2017-08-27 23:25:12 -04:00
debian Make sure the libtool archives are installed 2017-09-09 08:34:46 -07:00
docs Added instructions for deploying to older iOS devices (thanks Sylvain!) 2017-09-22 11:13:34 -07:00
include rpi video - Use dispmanx scaling (#1) 2017-09-30 12:08:13 +01:00
src rpi video - Use dispmanx scaling (#1) 2017-09-30 12:08:13 +01:00
test test: forgot to change a variable. 2017-08-29 18:25:55 -04:00
VisualC Added missing Visual Studio 2010 project for testvulkan 2017-08-28 17:28:09 -07:00
VisualC-WinRT Moved haptic source files into the proper folder 2017-08-30 09:44:38 -07:00
visualtest Renaming of guard header names to quiet -Wreserved-id-macro 2017-08-28 00:22:23 -07:00
Xcode Added SDL_vulkan.h to the Mac OS X framework headers 2017-09-04 22:51:28 -07:00
Xcode-iOS The volume was too high, clamp to SDL_MIX_MAXVOLUME 2017-09-22 11:15:57 -07:00
.hgignore audio: Initial bits to enable audio capture support. 2016-08-01 00:18:56 -04:00
.hgtags Added tag release-2.0.5 for changeset 007dfe83abf8 2016-10-19 21:22:42 -07:00
Android.mk Fixed bug 3789 - Android : small clean up 2017-08-30 14:25:01 -07:00
autogen.sh Don't use pushd/popd in autogen.sh; Ubuntu's /bin/sh doesn't support it. 2016-12-26 22:58:58 -05:00
BUGS.txt BUGS.txt: Changed mailing list link to discourse.libsdl.org. 2017-04-01 00:05:25 -04:00
cmake_uninstall.cmake.in
CMakeLists.txt Fixed the include path for khronos with Visual Studio 2017-09-10 10:25:36 -07:00
configure Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits 2017-09-09 08:36:37 -07:00
configure.in Fixed bug 3760 - RWops doesn't check for integer overflow when stdio_fseek only supports 32 bits 2017-09-09 08:36:37 -07:00
COPYING.txt Updated copyright for 2017 2017-01-01 18:33:28 -08:00
CREDITS.txt
INSTALL.txt More HTTPS doc tweaks. 2017-02-16 16:59:07 -05:00
Makefile.in vulkan: Initial Vulkan support! 2017-08-27 22:15:57 -04:00
Makefile.minimal
Makefile.pandora pandora: Fixed compiler warning about redefining SDL_REVISION. 2017-06-18 23:00:27 +02:00
Makefile.psp PSP: Added missing object for generic TLS to Makefile. 2016-02-13 17:34:14 +01:00
Makefile.wiz Pandora: Updated SDL version in Makefile. 2016-07-19 21:01:30 +02:00
README-SDL.txt More HTTPS changes in the documentation. 2017-02-16 16:52:03 -05:00
README.txt readme: correct webpage URL to use HTTPS. 2017-02-16 13:30:34 -05:00
sdl2-config.cmake.in Applied Ubuntu patch bug_822210_fix_sdl2-config.cmake_whitespace.patch 2016-10-07 15:08:37 -07:00
sdl2-config.in
sdl2.m4 Fixed bug 3429 - Update AM_PATH_SDL2() to also check for SDL2.framework 2016-09-29 16:37:08 -07:00
sdl2.pc.in
SDL2.spec.in Fixed docs path in RPM .spec file. 2015-06-04 19:05:01 -04:00
SDL2Config.cmake Fixed bug 3651 - CMake build does not install CMake package configuration 2017-08-09 19:03:10 -07:00
TODO.txt
VisualC.html Fixed two typos in documentation. 2016-01-12 22:23:53 +01:00
WhatsNew.txt Added a hint SDL_HINT_AUDIO_CATEGORY to control the audio category, 2017-09-15 17:27:32 -07:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
https://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

More extensive documentation is available in the docs directory, starting
with README.md

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)