Philipp Wiesemann 2012-10-06 07:19:57 PDT SDL does not use values set with SDL_GL_SetAttribute on Android. I attached a patch which adds this functionality and makes it possible to set (for example) depth buffer size or anti-aliasing in the actual application instead of modifying the Java source (which seems currently the only way). |
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jni | ||
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src/org/libsdl/app | ||
AndroidManifest.xml | ||
ant.properties | ||
build.properties | ||
build.xml | ||
default.properties | ||
local.properties | ||
proguard-project.txt | ||
project.properties |