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2013-07-26 12:22:40 -03:00
acinclude
android-project [Android] Bug 1827, select the best matching config provided by eglChooseConfig 2013-07-26 12:22:40 -03:00
build-scripts Mac: Codify SDK and OS requirements, and clean up. 2013-07-23 17:38:59 -07:00
cmake Mac: Codify SDK and OS requirements, and clean up. 2013-07-23 17:38:59 -07:00
debian
include Mac: Codify SDK and OS requirements, and clean up. 2013-07-23 17:38:59 -07:00
src Fixed crash and garbled output when converting from F32 to S16 audio. 2013-07-25 18:11:09 -07:00
test Updated the copyright year for the test programs 2013-07-25 09:51:21 -07:00
VisualC Finished updating testoverlay2 for the new API and added it to the Visual Studio 2010 projects 2013-07-23 12:46:22 -07:00
Xcode Fix #1445: Use xcrun to find CpMac 2013-07-14 15:55:34 -07:00
Xcode-iOS Removed not needed SDL_WINDOW_SHOWN from iOS example programs. 2013-07-21 22:09:00 +02:00
.hgignore
.hgtags
Android.mk Android: Removed all unnecessary dependencies on C++. 2013-07-22 02:51:45 -07:00
autogen.sh
BUGS.txt
CMakeLists.txt
configure Fixed building with cygwin 2013-07-21 23:01:01 -07:00
configure.in Mac: Codify SDK and OS requirements, and clean up. 2013-07-23 17:38:59 -07:00
COPYING.txt
CREDITS.txt
INSTALL.txt
Makefile.in
Makefile.minimal
Makefile.pandora
Makefile.psp
Makefile.wiz
README-android.txt Android: Removed all unnecessary dependencies on C++. 2013-07-22 02:51:45 -07:00
README-cmake.txt
README-directfb.txt
README-gesture.txt
README-hg.txt
README-ios.txt
README-macosx.txt
README-pandora.txt
README-platforms.txt
README-porting.txt
README-psp.txt
README-SDL.txt
README-touch.txt
README-wince.txt
README.txt
sdl2-config.in
sdl2.m4 Fixed bug 1976 - SDL2.m4 shares same variables as SDL.m4 so they cache values 2013-07-21 11:52:16 -07:00
sdl2.pc.in
SDL2.spec.in
TODO.txt
VisualC.html
WhatsNew.txt

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and DirectX. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

The current version supports Windows, Mac OS X, Linux, iOS, and Android.
The code contains support for other operating systems but those are not
officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including C#, Python and more in progress.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)