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David Ludwig c836d9ffc2 WinRT: compiled the d3d11 renderer's shaders into SDL itself
Previously, the shaders would get compiled separately, the output of which would need to be packaged into the app.  This change should make SDL's dll be the only binary needed to include SDL in a WinRT app.
2013-12-25 21:39:48 -05:00
acinclude We have to fix the DLL name convention on Windows every time... 2012-10-19 21:43:41 -07:00
android-project Don't crash when no WM is present. 2013-11-27 10:29:27 -08:00
build-scripts Fixes building for RPi using --no-undefined 2013-11-17 11:07:55 -03:00
cmake Fixed SONAME lookup for runtime loading of shared libraries in CMake project. 2013-11-19 15:25:00 -05:00
debian Fixed bug 2180 - debian/rules: Makefiles should use tabs 2013-11-03 11:34:03 -08:00
include WinRT: enabled OpenGL ES 2 support by default 2013-12-21 10:08:11 -05:00
premake Don't crash when no WM is present. 2013-11-27 10:29:27 -08:00
src WinRT: compiled the d3d11 renderer's shaders into SDL itself 2013-12-25 21:39:48 -05:00
test WinRT: merged with latest SDL 2.x/HG code 2013-11-28 22:09:21 -05:00
VisualC OpenGL ES support for Windows 2013-11-22 13:24:53 -03:00
VisualC-WinPhone/SDL WinRT: compiled the d3d11 renderer's shaders into SDL itself 2013-12-25 21:39:48 -05:00
VisualC-WinRT WinRT: compiled the d3d11 renderer's shaders into SDL itself 2013-12-25 21:39:48 -05:00
visualtest Don't crash when no WM is present. 2013-11-27 10:29:27 -08:00
Xcode Fixed bug 2168 - Mac: SDL_filesystem.h not exported to public header folder when building framework 2013-10-21 02:46:16 -07:00
Xcode-iOS WinRT: merged with SDL 2.0.1 codebase 2013-10-27 21:26:46 -04:00
.hgignore Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
.hgtags Added tag release-2.0.1 for changeset b9663c77f5c9 2013-10-23 20:58:39 -07:00
Android.mk Fixed bug 2146 - Enable static linking of libSDL on Android 2013-10-10 21:51:39 -07:00
autogen.sh Need to generate aclocal.m4 when rebuilding configure, but we don't need to check it in. 2013-05-26 16:01:40 -07:00
BUGS.txt Credits were truncated in a previous commit. 2013-05-27 21:44:16 -07:00
CMakeLists.txt Fixes #2271, Add KD detection under CMake by Scott Percival 2013-11-26 11:50:54 -03:00
configure Fixes compilation on Mingw. 2013-11-22 14:19:52 -03:00
configure.in Fixes compilation on Mingw. 2013-11-22 14:19:52 -03:00
COPYING.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
CREDITS.txt Added Julian Winter to the credits for the SDL 2.0 website. 2013-08-12 08:45:37 -07:00
INSTALL.txt Updated the installation instructions to cover all supported platforms 2013-05-26 12:42:46 -07:00
Makefile.in Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.minimal Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.pandora Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.psp Added SDL_GetBasePath() and SDL_GetPrefPath() in new filesystem module. 2013-08-20 19:57:11 -04:00
Makefile.wiz Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
README-android.txt Fixes bugs #2213 and #2214, improves the Android joystick code button handling 2013-11-10 20:13:27 -03:00
README-cmake.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-directfb.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-gesture.txt Changed parameter name for gesture template save functions from "src" to "dst". 2013-11-02 12:07:21 +01:00
README-hg.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-ios.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-linux.txt Adds joystick/udev troubleshooting information to README-linux.txt 2013-11-14 10:19:07 -03:00
README-macosx.txt Mac: Better handling when someone else is the app delegate. 2013-10-07 16:01:40 -07:00
README-pandora.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-platforms.txt Updated supported iOS version. 2013-07-12 23:16:11 -07:00
README-porting.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-psp.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-raspberrypi.txt Fixes building for RPi using --no-undefined 2013-11-17 11:07:55 -03:00
README-SDL.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-touch.txt Fixed recently deleted Ms in READMEs. 2013-05-30 12:15:00 +02:00
README-wince.txt Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
README-windows.txt OpenGL ES support for Windows 2013-11-22 13:24:53 -03:00
README.txt Added information on reporting bugs to the README.txt file 2013-11-16 10:27:46 -08:00
sdl2-config.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
sdl2.m4 Fixed bug 1976 - SDL2.m4 shares same variables as SDL.m4 so they cache values 2013-07-21 11:52:16 -07:00
sdl2.pc.in Revert fix for bug 1392 because it breaks linking with mingw32 2013-10-21 10:28:57 -07:00
SDL2.spec.in Renamed documentation files to .txt and converted them to DOS line endings so they would open properly on all systems. 2013-05-26 11:06:17 -07:00
TODO.txt Added __WINDOWS__ to reflect both 32 and 64-bit windows platforms 2013-10-20 20:41:30 -07:00
VisualC.html Changed paths and name of header file in text of VisualC.html. 2013-06-29 22:08:38 +02:00
WhatsNew.txt Adds Joystick support for Android 2013-11-05 20:07:39 -03:00

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 2.0

---
http://www.libsdl.org/

Simple DirectMedia Layer is a cross-platform development library designed
to provide low level access to audio, keyboard, mouse, joystick, and graphics
hardware via OpenGL and Direct3D. It is used by video playback software,
emulators, and popular games including Valve's award winning catalog
and many Humble Bundle games.

SDL officially supports Windows, Mac OS X, Linux, iOS, and Android.
Support for other platforms may be found in the source code.

SDL is written in C, works natively with C++, and there are bindings 
available for several other languages, including C# and Python.

This library is distributed under the zlib license, which can be found
in the file "COPYING.txt".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation and FAQs are available online at:
	http://wiki.libsdl.org/

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

If you want to report bugs or contribute patches, please submit them to
bugzilla:
    http://bugzilla.libsdl.org/

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)