SDL-mirror/VisualC-WinRT
David Ludwig c858ba8394 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms
WinRT 8.0 (Phone and non-Phone) didn't offer an API to set an already-created
thread's priority.  WinRT 8.1 offered this API, along with several other
Win32 thread functions that were previously unavailable (in WinRT).

This change makes WinRT 8.1+ platforms use SDL's Win32 backend.
2015-11-26 13:51:03 -05:00
..
tests Cleaned up and rearranged WinRT project file structure. 2014-04-19 12:48:45 -04:00
WinPhone80_VS2012 WinRT: enabled OpenGL ES 2 support on Windows Phone 2014-11-02 10:32:25 -05:00
WinPhone81_VS2013 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms 2015-11-26 13:51:03 -05:00
WinRT80_VS2012 Split the XInput and DirectInput code so Windows RT can use the existing XInput support. 2014-07-03 15:39:55 -07:00
WinRT81_VS2013 WinRT: bug-fix - SDL_SetThreadPriority() didn't work on WinRT 8.x platforms 2015-11-26 13:51:03 -05:00