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Ryan C. Gordon cd6cd13137 SDL_memcpyMMX(): Fixed handling of overflow bytes.
Thanks to Mason Wheeler for the fix!
2011-10-29 01:11:47 -04:00
acinclude
android-project Bumped default Android API target to 5 (Android 2.0, up from 1.6). 2011-10-15 14:25:00 -07:00
build-scripts Get the full path for the src directory so auxdir works correctly 2011-10-19 20:23:24 -04:00
include Added SDL_GetScancodeFromName() and SDL_GetKeyFromName() 2011-10-24 21:34:54 -04:00
src SDL_memcpyMMX(): Fixed handling of overflow bytes. 2011-10-29 01:11:47 -04:00
test Updated from configure.in 2011-10-19 20:23:40 -04:00
VisualC Removed SDL_xaudio2.h ... no real need for this to be separate. 2011-08-22 14:37:45 -04:00
Xcode Removed sail.bmp reference from Xcode project. 2011-09-09 10:45:48 -04:00
Xcode-iPhoneOS Removed rakefile. 2011-10-18 01:11:08 -04:00
.DISABLED-hgeol
.hgignore Added more test programs to .hgignore 2011-08-23 06:28:28 -04:00
.hgtags
.indent.pro
aclocal.m4
Android.mk
autogen.sh
Borland.html
Borland.zip
BUGS
configure Updated from configure.in 2011-10-19 20:23:40 -04:00
configure.in Don't warn about multichar characters on BeOS/Haiku. 2011-10-13 16:35:25 -04:00
COPYING
CREDITS
INSTALL
Makefile.ds
Makefile.in
Makefile.minimal
Makefile.pandora Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
Makefile.wiz Removed /dev/dsp DMA audio target. 2011-07-24 03:37:13 -07:00
NOTES
README
README-SDL.txt
README.android
README.BeOS
README.DirectFB
README.ds
README.gesture
README.HG
README.iphoneos
README.MacOSX
README.pandora
README.Platforms
README.Porting
README.touch
README.Watcom
README.WinCE
sdl-config.in
sdl.m4
sdl.pc.in
SDL.spec.in
TODO
UNDER_CONSTRUCTION.txt
VisualC.html
Watcom-Win32.zip
WhatsNew

                         Simple DirectMedia Layer

                                  (SDL)

                                Version 1.3

---
http://www.libsdl.org/

This is the Simple DirectMedia Layer, a general API that provides low
level access to audio, keyboard, mouse, joystick, 3D hardware via OpenGL,
and 2D framebuffer across multiple platforms.

The current version supports Windows, Windows CE, Mac OS X, Linux, FreeBSD,
NetBSD, OpenBSD, BSD/OS, Solaris, iOS, and Android. The code contains
support for other operating systems but those are not officially supported.

SDL is written in C, but works with C++ natively, and has bindings to
several other languages, including Ada, C#, Eiffel, Erlang, Euphoria,
Go, Guile, Haskell, Java, Lisp, Lua, ML, Objective C, Pascal, Perl, PHP,
Pike, Pliant, Python, Ruby, and Smalltalk.

This library is distributed under the zlib license, which can be found
in the file "COPYING".

The best way to learn how to use SDL is to check out the header files in
the "include" subdirectory and the programs in the "test" subdirectory.
The header files and test programs are well commented and always up to date.
More documentation is available in HTML format in "docs/index.html", and
a documentation wiki is available online at:
	http://www.libsdl.org/cgi/docwiki.cgi

The test programs in the "test" subdirectory are in the public domain.

Frequently asked questions are answered online:
	http://www.libsdl.org/faq.php

If you need help with the library, or just want to discuss SDL related
issues, you can join the developers mailing list:
	http://www.libsdl.org/mailing-list.php

Enjoy!
	Sam Lantinga				(slouken@libsdl.org)