SDL-mirror/include
Sam Lantinga d2b54f7d24 Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.

--HG--
rename : src/video/SDL_yuv_mmx.c => src/render/SDL_yuv_mmx.c
rename : src/video/SDL_yuv_sw.c => src/render/SDL_yuv_sw.c
rename : src/video/SDL_yuv_sw_c.h => src/render/SDL_yuv_sw_c.h
rename : src/video/mmx.h => src/render/mmx.h
2011-02-03 00:19:40 -08:00
..
begin_code.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
close_code.h
doxyfile Only document the public API, not the whole source tree. 2011-01-27 07:05:13 -08:00
SDL.h Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
SDL_assert.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_atomic.h Spacing for documentation tweaks 2011-02-01 12:01:37 -08:00
SDL_audio.h
SDL_blendmode.h Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers. 2011-01-31 23:23:57 -08:00
SDL_clipboard.h
SDL_compat.h Split the rendering API out into a separate header file. 2011-02-01 15:02:21 -08:00
SDL_config.h.default Fixed compiling on Windows 2011-02-02 22:55:12 -08:00
SDL_config.h.in Nobody is currently maintaining the QNX code, so removing it for now. 2011-02-01 21:40:03 -08:00
SDL_config_android.h
SDL_config_iphoneos.h HAVE_GCC_ATOMICS covers the test and set 2011-01-21 21:45:55 -08:00
SDL_config_macosx.h Removed partially functional renderers 2011-01-31 22:21:29 -08:00
SDL_config_minimal.h
SDL_config_nintendods.h
SDL_config_pandora.h
SDL_config_windows.h Removed more partially functional renderers 2011-01-31 22:53:45 -08:00
SDL_config_wiz.h
SDL_copying.h
SDL_cpuinfo.h Added API function to get CPU cache line size. 2011-01-27 20:46:45 -08:00
SDL_endian.h
SDL_error.h
SDL_events.h Added functions to watch events as they go through the event queue. 2011-02-01 19:15:42 -08:00
SDL_gesture.h
SDL_haptic.h Added Edgar's blog to the haptic documentation 2011-01-28 12:09:25 -08:00
SDL_input.h
SDL_joystick.h
SDL_keyboard.h Renamed SDL_keysym to SDL_KeySym 2011-01-24 13:47:35 -06:00
SDL_keysym.h
SDL_loadso.h
SDL_main.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_mouse.h
SDL_mutex.h Improved condition variable documentation 2011-01-27 10:40:17 -08:00
SDL_name.h
SDL_opengl.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_opengles.h
SDL_pixels.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_platform.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_power.h
SDL_quit.h
SDL_rect.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_render.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_rwops.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_scancode.h Renamed SDL_keysym to SDL_KeySym 2011-01-24 13:47:35 -06:00
SDL_shape.h
SDL_stdinc.h
SDL_surface.h Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers. 2011-01-31 22:44:43 -08:00
SDL_syswm.h Fixed compile error on Mac OS X 2011-01-21 11:23:19 -08:00
SDL_thread.h Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008 2011-01-24 15:46:11 -08:00
SDL_timer.h Improved timer implementation 2011-01-27 14:45:06 -08:00
SDL_touch.h
SDL_types.h
SDL_version.h
SDL_video.h Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library. 2011-02-02 14:34:54 -08:00