..
begin_code.h
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
close_code.h
doxyfile
Only document the public API, not the whole source tree.
2011-01-27 07:05:13 -08:00
SDL.h
Nobody is currently maintaining the QNX code, so removing it for now.
2011-02-01 21:40:03 -08:00
SDL_assert.h
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
SDL_atomic.h
Spacing for documentation tweaks
2011-02-01 12:01:37 -08:00
SDL_audio.h
SDL_blendmode.h
Making the API simpler, the blend modes are "none, blend, add" and are supported by all renderers.
2011-01-31 23:23:57 -08:00
SDL_clipboard.h
SDL_compat.h
Split the rendering API out into a separate header file.
2011-02-01 15:02:21 -08:00
SDL_config.h.default
Fixed compiling on Windows
2011-02-02 22:55:12 -08:00
SDL_config.h.in
Nobody is currently maintaining the QNX code, so removing it for now.
2011-02-01 21:40:03 -08:00
SDL_config_android.h
SDL_config_iphoneos.h
HAVE_GCC_ATOMICS covers the test and set
2011-01-21 21:45:55 -08:00
SDL_config_macosx.h
Removed partially functional renderers
2011-01-31 22:21:29 -08:00
SDL_config_minimal.h
SDL_config_nintendods.h
SDL_config_pandora.h
SDL_config_windows.h
Removed more partially functional renderers
2011-01-31 22:53:45 -08:00
SDL_config_wiz.h
SDL_copying.h
SDL_cpuinfo.h
Added API function to get CPU cache line size.
2011-01-27 20:46:45 -08:00
SDL_endian.h
SDL_error.h
SDL_events.h
Added functions to watch events as they go through the event queue.
2011-02-01 19:15:42 -08:00
SDL_gesture.h
SDL_haptic.h
Added Edgar's blog to the haptic documentation
2011-01-28 12:09:25 -08:00
SDL_input.h
SDL_joystick.h
SDL_keyboard.h
Renamed SDL_keysym to SDL_KeySym
2011-01-24 13:47:35 -06:00
SDL_keysym.h
SDL_loadso.h
SDL_main.h
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
SDL_mouse.h
SDL_mutex.h
Improved condition variable documentation
2011-01-27 10:40:17 -08:00
SDL_name.h
SDL_opengl.h
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
SDL_opengles.h
SDL_pixels.h
Made it possible to create a texture of any format, even if not supported by the renderer.
2011-02-03 00:19:40 -08:00
SDL_platform.h
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
SDL_power.h
SDL_quit.h
SDL_rect.h
Made it possible to create a texture of any format, even if not supported by the renderer.
2011-02-03 00:19:40 -08:00
SDL_render.h
Made it possible to create a texture of any format, even if not supported by the renderer.
2011-02-03 00:19:40 -08:00
SDL_rwops.h
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
SDL_scancode.h
Renamed SDL_keysym to SDL_KeySym
2011-01-24 13:47:35 -06:00
SDL_shape.h
SDL_stdinc.h
SDL_surface.h
Making the API simpler, scaling is always defined as linear interpolation and should be supported as much as possible on all renderers.
2011-01-31 22:44:43 -08:00
SDL_syswm.h
Fixed compile error on Mac OS X
2011-01-21 11:23:19 -08:00
SDL_thread.h
Fixed compiling on Windows Mobile SDK 5.0 with Visual Studio 2008
2011-01-24 15:46:11 -08:00
SDL_timer.h
Improved timer implementation
2011-01-27 14:45:06 -08:00
SDL_touch.h
SDL_types.h
SDL_version.h
SDL_video.h
Moved the rendering code out to a separate directory in the hope that it can someday be completely decoupled from the rest of the library and be expanded to an awesome 2D on 3D library.
2011-02-02 14:34:54 -08:00