SDL-mirror/src/render
Sam Lantinga d2b54f7d24 Made it possible to create a texture of any format, even if not supported by the renderer.
This allows me to reduce the set of formats supported by the renderers to the most optimal set, for a nice speed boost.

--HG--
rename : src/video/SDL_yuv_mmx.c => src/render/SDL_yuv_mmx.c
rename : src/video/SDL_yuv_sw.c => src/render/SDL_yuv_sw.c
rename : src/video/SDL_yuv_sw_c.h => src/render/SDL_yuv_sw_c.h
rename : src/video/mmx.h => src/render/mmx.h
2011-02-03 00:19:40 -08:00
..
direct3d Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
opengl Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
opengles Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
software Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
mmx.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_render.c Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_sysrender.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_yuv_mmx.c Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_yuv_sw.c Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00
SDL_yuv_sw_c.h Made it possible to create a texture of any format, even if not supported by the renderer. 2011-02-03 00:19:40 -08:00