--HG-- extra : convert_revision : svn%3Ac70aab31-4412-0410-b14c-859654838e24/trunk%401365
456 lines
11 KiB
C
456 lines
11 KiB
C
/*
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SDL - Simple DirectMedia Layer
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Copyright (C) 1997-2006 Sam Lantinga
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This library is free software; you can redistribute it and/or
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modify it under the terms of the GNU Lesser General Public
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License as published by the Free Software Foundation; either
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version 2.1 of the License, or (at your option) any later version.
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This library is distributed in the hope that it will be useful,
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but WITHOUT ANY WARRANTY; without even the implied warranty of
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MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
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Lesser General Public License for more details.
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You should have received a copy of the GNU Lesser General Public
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License along with this library; if not, write to the Free Software
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Foundation, Inc., 51 Franklin St, Fifth Floor, Boston, MA 02110-1301 USA
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Sam Lantinga
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slouken@libsdl.org
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*/
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/* Allow access to a raw mixing buffer */
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#include <stdio.h>
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#include <string.h> /* For strerror() */
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#include <errno.h>
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#include <unistd.h>
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#include <fcntl.h>
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#include <signal.h>
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#include <sys/types.h>
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#include <sys/time.h>
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#include <sys/ioctl.h>
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#include <sys/stat.h>
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#include <sys/mman.h>
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#include "SDL_config.h"
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#if SDL_AUDIO_DRIVER_OSS_SOUNDCARD_H
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/* This is installed on some systems */
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#include <soundcard.h>
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#else
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/* This is recommended by OSS */
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#include <sys/soundcard.h>
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#endif
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#ifndef MAP_FAILED
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#define MAP_FAILED ((Uint8 *)-1)
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#endif
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#include "SDL_timer.h"
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#include "SDL_audio.h"
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#include "../SDL_audio_c.h"
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#include "../SDL_audiodev_c.h"
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#include "SDL_dmaaudio.h"
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/* The tag name used by DMA audio */
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#define DMA_DRIVER_NAME "dma"
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/* Open the audio device for playback, and don't block if busy */
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#define OPEN_FLAGS (O_RDWR|O_NONBLOCK)
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/* Audio driver functions */
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static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec);
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static void DMA_WaitAudio(_THIS);
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static void DMA_PlayAudio(_THIS);
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static Uint8 *DMA_GetAudioBuf(_THIS);
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static void DMA_CloseAudio(_THIS);
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/* Audio driver bootstrap functions */
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static int Audio_Available(void)
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{
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int available;
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int fd;
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available = 0;
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fd = SDL_OpenAudioPath(NULL, 0, OPEN_FLAGS, 0);
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if ( fd >= 0 ) {
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int caps;
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struct audio_buf_info info;
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if ( (ioctl(fd, SNDCTL_DSP_GETCAPS, &caps) == 0) &&
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(caps & DSP_CAP_TRIGGER) && (caps & DSP_CAP_MMAP) &&
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(ioctl(fd, SNDCTL_DSP_GETOSPACE, &info) == 0) ) {
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available = 1;
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}
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close(fd);
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}
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return(available);
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}
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static void Audio_DeleteDevice(SDL_AudioDevice *device)
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{
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SDL_free(device->hidden);
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SDL_free(device);
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}
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static SDL_AudioDevice *Audio_CreateDevice(int devindex)
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{
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SDL_AudioDevice *this;
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/* Initialize all variables that we clean on shutdown */
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this = (SDL_AudioDevice *)SDL_malloc(sizeof(SDL_AudioDevice));
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if ( this ) {
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SDL_memset(this, 0, (sizeof *this));
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this->hidden = (struct SDL_PrivateAudioData *)
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SDL_malloc((sizeof *this->hidden));
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}
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if ( (this == NULL) || (this->hidden == NULL) ) {
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SDL_OutOfMemory();
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if ( this ) {
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SDL_free(this);
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}
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return(0);
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}
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SDL_memset(this->hidden, 0, (sizeof *this->hidden));
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audio_fd = -1;
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/* Set the function pointers */
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this->OpenAudio = DMA_OpenAudio;
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this->WaitAudio = DMA_WaitAudio;
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this->PlayAudio = DMA_PlayAudio;
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this->GetAudioBuf = DMA_GetAudioBuf;
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this->CloseAudio = DMA_CloseAudio;
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this->free = Audio_DeleteDevice;
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return this;
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}
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AudioBootStrap DMA_bootstrap = {
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DMA_DRIVER_NAME, "OSS /dev/dsp DMA audio",
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Audio_Available, Audio_CreateDevice
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};
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/* This function waits until it is possible to write a full sound buffer */
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static void DMA_WaitAudio(_THIS)
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{
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fd_set fdset;
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/* Check to see if the thread-parent process is still alive */
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{ static int cnt = 0;
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/* Note that this only works with thread implementations
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that use a different process id for each thread.
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*/
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if (parent && (((++cnt)%10) == 0)) { /* Check every 10 loops */
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if ( kill(parent, 0) < 0 ) {
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this->enabled = 0;
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}
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}
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}
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/* See if we need to use timed audio synchronization */
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if ( frame_ticks ) {
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/* Use timer for general audio synchronization */
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Sint32 ticks;
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ticks = ((Sint32)(next_frame - SDL_GetTicks()))-FUDGE_TICKS;
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if ( ticks > 0 ) {
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SDL_Delay(ticks);
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}
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} else {
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/* Use select() for audio synchronization */
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struct timeval timeout;
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FD_ZERO(&fdset);
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FD_SET(audio_fd, &fdset);
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timeout.tv_sec = 10;
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timeout.tv_usec = 0;
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Waiting for audio to get ready\n");
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#endif
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if ( select(audio_fd+1, NULL, &fdset, NULL, &timeout) <= 0 ) {
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const char *message =
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#ifdef AUDIO_OSPACE_HACK
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"Audio timeout - buggy audio driver? (trying ospace)";
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#else
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"Audio timeout - buggy audio driver? (disabled)";
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#endif
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/* In general we should never print to the screen,
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but in this case we have no other way of letting
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the user know what happened.
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*/
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fprintf(stderr, "SDL: %s\n", message);
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#ifdef AUDIO_OSPACE_HACK
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/* We may be able to use GET_OSPACE trick */
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frame_ticks = (float)(this->spec->samples*1000) /
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this->spec->freq;
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next_frame = SDL_GetTicks()+frame_ticks;
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#else
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this->enabled = 0;
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/* Don't try to close - may hang */
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audio_fd = -1;
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Done disabling audio\n");
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#endif
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#endif /* AUDIO_OSPACE_HACK */
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}
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Ready!\n");
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#endif
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}
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}
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static void DMA_PlayAudio(_THIS)
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{
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/* If timer synchronization is enabled, set the next write frame */
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if ( frame_ticks ) {
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next_frame += frame_ticks;
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}
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return;
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}
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static Uint8 *DMA_GetAudioBuf(_THIS)
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{
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count_info info;
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int playing;
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int filling;
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/* Get number of blocks, looping if we're not using select() */
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do {
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if ( ioctl(audio_fd, SNDCTL_DSP_GETOPTR, &info) < 0 ) {
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/* Uh oh... */
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this->enabled = 0;
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return(NULL);
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}
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} while ( frame_ticks && (info.blocks < 1) );
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#ifdef DEBUG_AUDIO
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if ( info.blocks > 1 ) {
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printf("Warning: audio underflow (%d frags)\n", info.blocks-1);
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}
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#endif
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playing = info.ptr / this->spec.size;
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filling = (playing + 1)%num_buffers;
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return (dma_buf + (filling * this->spec.size));
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}
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static void DMA_CloseAudio(_THIS)
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{
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if ( dma_buf != NULL ) {
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munmap(dma_buf, dma_len);
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dma_buf = NULL;
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}
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if ( audio_fd >= 0 ) {
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close(audio_fd);
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audio_fd = -1;
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}
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}
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static int DMA_ReopenAudio(_THIS, const char *audiodev, int format, int stereo,
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SDL_AudioSpec *spec)
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{
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int frag_spec;
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int value;
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/* Close and then reopen the audio device */
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close(audio_fd);
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audio_fd = open(audiodev, O_RDWR, 0);
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if ( audio_fd < 0 ) {
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SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
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return(-1);
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}
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/* Calculate the final parameters for this audio specification */
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SDL_CalculateAudioSpec(spec);
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/* Determine the power of two of the fragment size */
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for ( frag_spec = 0; (0x01<<frag_spec) < spec->size; ++frag_spec );
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if ( (0x01<<frag_spec) != spec->size ) {
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SDL_SetError("Fragment size must be a power of two");
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return(-1);
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}
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/* Set the audio buffering parameters */
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if ( ioctl(audio_fd, SNDCTL_DSP_SETFRAGMENT, &frag_spec) < 0 ) {
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SDL_SetError("Couldn't set audio fragment spec");
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return(-1);
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}
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/* Set the audio format */
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value = format;
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if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
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(value != format) ) {
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SDL_SetError("Couldn't set audio format");
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return(-1);
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}
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/* Set mono or stereo audio */
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value = (spec->channels > 1);
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if ( (ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo) < 0) ||
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(value != stereo) ) {
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SDL_SetError("Couldn't set audio channels");
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return(-1);
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}
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/* Set the DSP frequency */
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value = spec->freq;
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if ( ioctl(audio_fd, SNDCTL_DSP_SPEED, &value) < 0 ) {
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SDL_SetError("Couldn't set audio frequency");
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return(-1);
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}
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spec->freq = value;
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/* We successfully re-opened the audio */
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return(0);
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}
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static int DMA_OpenAudio(_THIS, SDL_AudioSpec *spec)
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{
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char audiodev[1024];
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int format;
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int stereo;
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int value;
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Uint16 test_format;
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struct audio_buf_info info;
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/* Reset the timer synchronization flag */
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frame_ticks = 0.0;
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/* Open the audio device */
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audio_fd = SDL_OpenAudioPath(audiodev, sizeof(audiodev), OPEN_FLAGS, 0);
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if ( audio_fd < 0 ) {
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SDL_SetError("Couldn't open %s: %s", audiodev, strerror(errno));
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return(-1);
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}
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dma_buf = NULL;
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ioctl(audio_fd, SNDCTL_DSP_RESET, 0);
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/* Get a list of supported hardware formats */
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if ( ioctl(audio_fd, SNDCTL_DSP_GETFMTS, &value) < 0 ) {
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SDL_SetError("Couldn't get audio format list");
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return(-1);
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}
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/* Try for a closest match on audio format */
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format = 0;
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for ( test_format = SDL_FirstAudioFormat(spec->format);
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! format && test_format; ) {
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#ifdef DEBUG_AUDIO
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fprintf(stderr, "Trying format 0x%4.4x\n", test_format);
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#endif
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switch ( test_format ) {
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case AUDIO_U8:
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if ( value & AFMT_U8 ) {
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format = AFMT_U8;
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}
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break;
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case AUDIO_S8:
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if ( value & AFMT_S8 ) {
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format = AFMT_S8;
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}
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break;
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case AUDIO_S16LSB:
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if ( value & AFMT_S16_LE ) {
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format = AFMT_S16_LE;
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}
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break;
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case AUDIO_S16MSB:
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if ( value & AFMT_S16_BE ) {
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format = AFMT_S16_BE;
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}
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break;
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case AUDIO_U16LSB:
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if ( value & AFMT_U16_LE ) {
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format = AFMT_U16_LE;
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}
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break;
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case AUDIO_U16MSB:
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if ( value & AFMT_U16_BE ) {
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format = AFMT_U16_BE;
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}
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break;
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default:
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format = 0;
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break;
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}
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if ( ! format ) {
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test_format = SDL_NextAudioFormat();
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}
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}
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if ( format == 0 ) {
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SDL_SetError("Couldn't find any hardware audio formats");
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return(-1);
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}
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spec->format = test_format;
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/* Set the audio format */
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value = format;
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if ( (ioctl(audio_fd, SNDCTL_DSP_SETFMT, &value) < 0) ||
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(value != format) ) {
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SDL_SetError("Couldn't set audio format");
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return(-1);
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}
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/* Set mono or stereo audio (currently only two channels supported) */
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stereo = (spec->channels > 1);
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ioctl(audio_fd, SNDCTL_DSP_STEREO, &stereo);
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if ( stereo ) {
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spec->channels = 2;
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} else {
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spec->channels = 1;
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}
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/* Because some drivers don't allow setting the buffer size
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after setting the format, we must re-open the audio device
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once we know what format and channels are supported
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*/
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if ( DMA_ReopenAudio(this, audiodev, format, stereo, spec) < 0 ) {
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/* Error is set by DMA_ReopenAudio() */
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return(-1);
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}
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/* Memory map the audio buffer */
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if ( ioctl(audio_fd, SNDCTL_DSP_GETOSPACE, &info) < 0 ) {
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SDL_SetError("Couldn't get OSPACE parameters");
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return(-1);
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}
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spec->size = info.fragsize;
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spec->samples = spec->size / ((spec->format & 0xFF) / 8);
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spec->samples /= spec->channels;
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num_buffers = info.fragstotal;
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dma_len = num_buffers*spec->size;
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dma_buf = (Uint8 *)mmap(NULL, dma_len, PROT_WRITE, MAP_SHARED,
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audio_fd, 0);
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if ( dma_buf == MAP_FAILED ) {
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SDL_SetError("DMA memory map failed");
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dma_buf = NULL;
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return(-1);
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}
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SDL_memset(dma_buf, spec->silence, dma_len);
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/* Check to see if we need to use select() workaround */
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{ char *workaround;
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workaround = SDL_getenv("SDL_DSP_NOSELECT");
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if ( workaround ) {
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frame_ticks = (float)(spec->samples*1000)/spec->freq;
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next_frame = SDL_GetTicks()+frame_ticks;
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}
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}
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/* Trigger audio playback */
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value = 0;
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ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value);
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value = PCM_ENABLE_OUTPUT;
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if ( ioctl(audio_fd, SNDCTL_DSP_SETTRIGGER, &value) < 0 ) {
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SDL_SetError("Couldn't trigger audio output");
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return(-1);
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}
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/* Get the parent process id (we're the parent of the audio thread) */
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parent = getpid();
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/* We're ready to rock and roll. :-) */
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return(0);
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}
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