SDL-mirror/include
Sam Lantinga d428d9d5a1 Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h
This allows all SDL code to take advantage of the atomic intrinsics on Windows, but doesn't cause applications just including SDL.h to pull in windows.h
2011-01-16 17:45:42 -08:00
..
begin_code.h Fixed bug #926 2010-01-24 21:10:53 +00:00
close_code.h Fixed bug #926 2010-01-24 21:10:53 +00:00
doxyfile SDL 1.2 is moving to a branch, and SDL 1.3 is becoming the head. 2006-07-10 21:04:37 +00:00
SDL.h Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h 2011-01-16 17:45:42 -08:00
SDL_assert.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_atomic.h Include windows.h in SDL_atomic.h by default, but don't include the atomic API in SDL.h 2011-01-16 17:45:42 -08:00
SDL_audio.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_blendmode.h Use the enumerated type for blend and scale mode instead of int 2010-12-12 15:19:05 -08:00
SDL_clipboard.h Fixed compile warnings 2010-07-12 00:35:14 -07:00
SDL_compat.h Use a typedef instead of a #define, to handle syntax like: SDL_TextureID a, b 2011-01-01 19:46:36 -08:00
SDL_config.h.default Added the Android config include to the default config.h 2011-01-04 11:07:27 -08:00
SDL_config.h.in Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics. 2011-01-16 15:16:39 -08:00
SDL_config_android.h Build the SDL library as a shared object on Android, so it will work correctly with SDL_image and SDL_ttf. 2011-01-06 16:11:21 -08:00
SDL_config_iphoneos.h Added native atomic operations for Windows, Mac OS X, and gcc compiler intrinsics. 2011-01-16 15:16:39 -08:00
SDL_config_macosx.h Fix incorrect shape include and add HAVE_ATAN and HAVE_ATAN2 for OSX builds. 2010-11-16 07:03:26 -08:00
SDL_config_minimal.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_config_nintendods.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_config_pandora.h Hello Sam. 2010-06-17 22:23:20 -07:00
SDL_config_win32.h Compiling in atan()/atan2() implementation on Visual Studio 2008. 2010-08-29 16:55:58 -07:00
SDL_config_wiz.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_copying.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_cpuinfo.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_endian.h RedHat patch: SDL-1.2.14-byteorder.patch 2010-07-18 11:23:34 -07:00
SDL_error.h While you can actually write to the error buffer, conceptually it's read-only. 2010-08-29 12:00:09 -07:00
SDL_events.h Fixed spacing in comments 2011-01-12 11:55:02 -08:00
SDL_gesture.h Fixed various type and print format issues 2010-07-31 20:38:37 -07:00
SDL_haptic.h Joe 2009-11-23 21:31:10 PST 2009-11-27 19:29:27 +00:00
SDL_input.h Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API. 2010-05-09 20:47:22 -07:00
SDL_joystick.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_keyboard.h Changed Start/StopTextInput back to not take any parameters. 2010-07-12 14:17:43 -04:00
SDL_keysym.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_loadso.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_main.h Android needs the SDL_main() redirect as well 2011-01-04 11:39:04 -08:00
SDL_mouse.h Removed multi-mouse / multi-keyboard support in anticipation of a real multi-mouse and multi-touch API. 2010-05-09 20:47:22 -07:00
SDL_mutex.h Fixed wording for consistency 2010-06-06 21:09:45 -07:00
SDL_name.h Added a new header file: SDL_loadso.h 2002-03-06 05:20:11 +00:00
SDL_opengl.h Don't conflict with glext.h if it's already been included 2010-12-01 12:02:52 -08:00
SDL_opengles.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_pixels.h Added some missing pixel formats and SDL_GetPixelFormatName() 2011-01-12 14:53:23 -08:00
SDL_platform.h Removed support for 10.3.9 2010-12-01 12:23:16 -08:00
SDL_power.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_quit.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_rect.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_rwops.h Updated headers to match wiki documentation 2011-01-12 09:47:33 -08:00
SDL_scalemode.h Use the enumerated type for blend and scale mode instead of int 2010-12-12 15:19:05 -08:00
SDL_scancode.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_shape.h Finally got the Win32 API code for shaping to work! Just need to fix SDL_CalculateShapeTree() now! 2010-08-14 16:14:36 -04:00
SDL_stdinc.h Added atan implementation from uClibc 2010-08-29 16:51:48 -07:00
SDL_surface.h Updated headers to match wiki documentation 2011-01-12 09:47:33 -08:00
SDL_syswm.h Documentation clarification 2010-09-29 21:24:50 -07:00
SDL_thread.h Added a typedef for the thread function to simplify documentation 2010-08-28 22:56:52 -07:00
SDL_timer.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_touch.h Added README.touch and README.gesture. Moved touchtest/gestureSDLTest to test/testgesture 2010-08-15 00:36:28 -04:00
SDL_types.h Fixed bug #926 2010-01-24 21:10:53 +00:00
SDL_version.h Documentation updates 2010-07-29 20:24:05 -07:00
SDL_video.h Updated headers to match wiki documentation 2011-01-12 09:47:33 -08:00